The future of scripts post-4.1 [message #486452] |
Wed, 26 February 2014 15:28 |
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Scripts 4.1 is the last release of scripts for Renegade and will receive game-breaking/critical bug fixes and anti-cheat work but will not get any further development beyond that.
Going forward, work is continuing on 2 versions of scripts for use by stand-alone mods (including Red Alert: A Path Beyond, Tiberian Sun Reborn, Red Alert 2: Apocalypse Rising and others). These will be available to any mod that is going standalone and not just APB/AR/TSR.
The first is scripts 4.2 and is based on 4.1 and is intended to be a more stable release, for those mods that need to make releases and cant ship the less-stable 5.0 build. 4.2 will only get lower-risk changes and will not get the big engine changes appearing in 5.0.
The second is scripts 5.0 and contains a number of big changes including new settings on a number of objects (written by Chronojam of Bluehell Productions) as well as a pile of graphical improvements written by Saberhawk. It has also had code relating to WOL removed and disabled as WOL isn't usable/wanted by mods. 5.0 will also remove a lot of unused features and backwards compatibility code that had to remain in 4.1 for renegade compatibility.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: The future of scripts post-4.1 [message #487670 is a reply to message #487669] |
Wed, 21 May 2014 17:56 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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dubstar wrote on Wed, 21 May 2014 17:51 | Hey guys sorry to bump a old post, Is there going to be a 4.2 or 5.0 release soon?
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Quote: | Scripts 4.1 is the last release of scripts for Renegade and will receive game-breaking/critical bug fixes and anti-cheat work but will not get any further development beyond that.
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