Move refill button on sidebar to right side (hotkey 5) [message #487522] |
Wed, 07 May 2014 13:41 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
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The refill button should definitely be moved to the vehicle column. This would make it hotkey number 5 (this would help alot) and would allow more space for infantry which there are much more of compared to vehicles.
Every time a map with the sidebar comes up a server each team ends up with a bunch of accidental vehicle purchases by people since 5 right now is a vehicle and not refill like the stock purchase terminal.
The other option which I also like is to get rid of the fake radar area and add another row (5 on each side) to the sidebar. Then make the refill button sticky to the buttom of the infantry row which would also make it number 5.
[Updated on: Wed, 07 May 2014 21:50] Report message to a moderator
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Re: Move refill button on sidebar to right side [message #487524 is a reply to message #487523] |
Wed, 07 May 2014 13:49 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
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This is a relatively simple change to make and could definitely make its way into the next version.
They should release atleast another patch for it or let someone else take over development since there are still some pretty embarrassing bugs like the default powerup drop built into ssgm causing dead bodies to pick up powerups. (health supplement acquired when dying). Adding a delay or a player check for the first few seconds would fix that. I wrote my own plugin since the built in one is so buggy.
[Updated on: Wed, 07 May 2014 13:52] Report message to a moderator
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Re: Move refill button on sidebar to right side [message #487526 is a reply to message #487522] |
Wed, 07 May 2014 15:26 |
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I can confirm that no, we are NOT going to change this (or the building re-spawn thing or anything else in 4.1)
The only reason we will release a new 4.1 release is if either A.A serious game-breaking bug appears (e.g. crash, serious glitch etc) or B.If there is a new cheat out there AND that we can get a copy of AND that we have a way to block or stop.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Move refill button on sidebar to right side [message #487527 is a reply to message #487525] |
Wed, 07 May 2014 16:09 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Ethenal wrote on Wed, 07 May 2014 16:04 |
Mauler wrote on Wed, 07 May 2014 15:44 | I'm pretty sure everything in 4.1 is final... I wouldn't count on anything drastically changing anymore
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Yeah you're already asking for the building respawn thing, I highly doubt they're gonna address something like this.
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lol what... no I didn't
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Re: Move refill button on sidebar to right side [message #487528 is a reply to message #487527] |
Wed, 07 May 2014 16:26 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
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General (2 Stars) |
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Mauler wrote on Wed, 07 May 2014 18:09 |
Ethenal wrote on Wed, 07 May 2014 16:04 |
Mauler wrote on Wed, 07 May 2014 15:44 | I'm pretty sure everything in 4.1 is final... I wouldn't count on anything drastically changing anymore
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Yeah you're already asking for the building respawn thing, I highly doubt they're gonna address something like this.
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lol what... no I didn't
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I quoted you, but was replying to dblaney1. Sorry for confusion.
Thanks jonwil, I figured that was how it was gonna be. Doesn't bother me, Ren is as bug-free as ever (at least for our relatively stock set-up it is), excluding a few minor things.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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Re: Move refill button on sidebar to right side [message #487529 is a reply to message #487522] |
Wed, 07 May 2014 16:37 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
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If you don't plan on updating it ever again than give the project to someone else and let them maintain it and keep it active.
This is a MAJOR usability issue. The hotkey for refill should be the same on maps with both interfaces. It causes a ton of accidental purchases and user complaints about maps that use the sidebar.
As far as the building restore thing, I still have not seen a legitimate reason as to why it can't be done. All the reasons given about it crashing servers is not true. The change is entirely a client side fix.
[Updated on: Wed, 07 May 2014 17:04] Report message to a moderator
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Re: Move refill button on sidebar to right side [message #487530 is a reply to message #487529] |
Wed, 07 May 2014 20:54 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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dblaney1 wrote on Wed, 07 May 2014 16:37 |
This is a MAJOR usability issue. The hotkey for refill should be the same on maps with both interfaces. It causes a ton of accidental purchases and user complaints about maps that use the sidebar.
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A "MAJOR" usability issue that has existed for as long as the sidebar was a thing (which is about 8 YEARS now...) without being reported.
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Re: Move refill button on sidebar to right side (hotkey 5) [message #487540 is a reply to message #487522] |
Thu, 08 May 2014 10:06 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
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I am not the biggest fan of it either, but having the refill hotkey the same as the regular one would help a lot. I really wish they wrote a clone of the stock layout that allows all the features the sidebar enables. That would be nice to have as an option for mappers.
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Re: Move refill button on sidebar to right side [message #487541 is a reply to message #487538] |
Thu, 08 May 2014 10:09 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
Karma: 0
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EvilWhiteDragon wrote on Thu, 08 May 2014 09:02 |
dblaney1 wrote on Wed, 07 May 2014 22:49 | This is a relatively simple change to make and could definitely make its way into the next version.
They should release atleast another patch for it or let someone else take over development since there are still some pretty embarrassing bugs like the default powerup drop built into ssgm causing dead bodies to pick up powerups. (health supplement acquired when dying). Adding a delay or a player check for the first few seconds would fix that. I wrote my own plugin since the built in one is so buggy.
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You're aware that TT fixed much more "emberassing bugs" like game crashes, blue hell etc?
Besides that, I guess that if you'd apply, you might get a spot on the team. It's not like the current team will do these kinds of things anymore.
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I mean I would love to contribute. I contribute to several open source projects. I don't think development for stock renegade should end at 4.1 either. I would be happy to continue supporting it while the current TT team forks it for 4.2/5.0 for BHP etc.
There is a couple basic built in scripts that I think should exist in the base source code such as a change team script that simply changes the team of an object on creation. Currently there is only one that changes team on receiving a message. You can send the message on creation but there is a split second where the object is on the original team before changing and base defenses target the object. Having a change team script that immediately applies the team change and then destroys itself, would be a very useful resource for mappers. Right now to do this you have to right server specific scripts or plugins. Another useful built in script would be a script that simply enables innate behavior when attached. Again the code for this would be no more than a few lines. There is a script that allows you to set innate parameters but it doesn't work to actually enable innate behavior. Just simple stuff that would make stuff easier for mappers and server owners. I have enabled these behavior through plugins but that doesn't help mappers who don't want to have to rely on servers having certain plugins to run their maps.
[Updated on: Thu, 08 May 2014 10:21] Report message to a moderator
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Re: Move refill button on sidebar to right side [message #487543 is a reply to message #487542] |
Thu, 08 May 2014 11:37 |
dblaney1
Messages: 358 Registered: March 2014 Location: United States
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You do realize there are servers that have both the sidebar and old purchase terminal since most maps don't use the sidebar. This is a major issue for those servers since it leads to tons if accidental purchase and complaints.
In what world is having the hotkeys change on different maps acceptable. The hotkey for refill should be the same in both interfaces.
[Updated on: Thu, 08 May 2014 11:39] Report message to a moderator
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Re: Move refill button on sidebar to right side [message #487547 is a reply to message #487543] |
Thu, 08 May 2014 14:42 |
triattack
Messages: 14 Registered: May 2011
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dblaney1 wrote on Thu, 08 May 2014 11:37 | You do realize there are servers that have both the sidebar and old purchase terminal since most maps don't use the sidebar. This is a major issue for those servers since it leads to tons if accidental purchase and complaints.
In what world is having the hotkeys change on different maps acceptable. The hotkey for refill should be the same in both interfaces.
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maybe you don't realize it but the sidebar has always been like this (as others have said) in mods like apb changing it in renegade will mean it's different on the other mods.
also something else you mentioned about some scripts you want to make stuff for mappers more easy. but some of the options you mentioned are already level edit options.
and with the reviveable buildings the problem is that the function will be used in mods like APB etc. and then cause trouble because they use more advanced scripts. also if someone decides to use techlevels it might also break stuff.
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Re: Move refill button on sidebar to right side [message #487548 is a reply to message #487547] |
Thu, 08 May 2014 15:26 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
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General (1 Star) |
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triattack wrote on Thu, 08 May 2014 23:42 | and with the reviveable buildings the problem is that the function will be used in mods like APB etc. and then cause trouble because they use more advanced scripts. also if someone decides to use techlevels it might also break stuff.
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Afaik the code to do this is already there (last time I checked anyway) so those mods would already be crashing if they use scripts that crash when reviving buildings.
The sole problem with building revival with that code was that clients didn't sync that information. (this is what the bandtest.dll modification fixes)
I do think that the sidebar thing is a bit to much (that may be because it doesn't bother me at all though). Imo this is something you'd do for your own personal mod.
The position of the refill has been right there since the beginning and, imo, makes sense in the order of things; it's related to characters and is the most basic character item you can purchase thus the first item in the character column.
Can't really speak about the innate behavior you're talking about since it's been to long and I forgot about that but if you're switching team on creation, wouldn't it be better/easier/faster to define the team in LE correctly in the first place?
[Updated on: Thu, 08 May 2014 15:31] Report message to a moderator
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Re: Move refill button on sidebar to right side [message #487579 is a reply to message #487526] |
Mon, 12 May 2014 13:17 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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jonwil wrote on Wed, 07 May 2014 16:26 | I can confirm that no, we are NOT going to change this (or the building re-spawn thing or anything else in 4.1)
The only reason we will release a new 4.1 release is if either A.A serious game-breaking bug appears (e.g. crash, serious glitch etc) or B.If there is a new cheat out there AND that we can get a copy of AND that we have a way to block or stop.
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