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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Syncing or changing BuildingGameObj 'IsDetroyed' state for clients
Re: Syncing or changing BuildingGameObj 'IsDetroyed' state for clients [message #487498 is a reply to message #482894] Sun, 04 May 2014 13:01 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
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I did all those tests too, I did the patch originally as I finished a plugin which adds building revival console commands and I wanted the building state to update back to alive. Big Ups

I did a bunch of hacks in the plugin code so I eventually got all the building state working except the 'IsDetroyed' BuildingGameObj member variable, (which is the offset 0x770). I figured that out after I noticed I wasn't getting building under attack and building destroyed announcements for the building after it was revived and I checked the server code.

http://www.renegadeforums.com/index.php?t=msg&th=40368&start=0&


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Sun, 04 May 2014 13:08]

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