C&C_AlpineDrop [message #486904] |
Tue, 25 March 2014 17:22 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Here's one of my last maps for Renegade. I always enjoyed maps that only had barracks and hand of nod, and so I wanted to do it as just with only one single entry to each base, very limited pathways, and tight quarters to fight in. This is a teamwork based map, without teamwork it will probably never end if its a marathon, but i wanted to cater to infantry, seems a lot of players prefer sniping or being infantry anyway's
There is 221,000 polygons, but it has so few draw calls, and textures that it runs smoothly without any hiccups. I just have to make better water, and then its ready to be uploaded. No further changes (except textures) will go into it, as I've spent too much time on this already.
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Re: C&C_AlpineDrop [message #486906 is a reply to message #486904] |
Tue, 25 March 2014 18:16 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Do it for renegade x which is full of hackers? From what I heard, they dont have any plans to even make an anti-cheat system. I still like Renegade original, as do some others, maybe it will get more player base in the summer again.
[Updated on: Tue, 25 March 2014 18:16] Report message to a moderator
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Re: C&C_AlpineDrop [message #486970 is a reply to message #486904] |
Sun, 30 March 2014 14:09 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Just about the right amount of trees. I like how you even cut some down.
Although, in my experience playing symetrical maps can be a bit tiresome (Hourglass).
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Re: C&C_AlpineDrop [message #487475 is a reply to message #486904] |
Sat, 03 May 2014 09:57 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Yeah I'm not a modder either, hence why I released it in the raw format. Anyone can use any of the assets contained within the map for other map projects.
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