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Feature request, clients update objectives [message #487358] Thu, 24 April 2014 16:11 Go to next message
Jerad2142 is currently offline  Jerad2142
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I'd like to request an update so that clients receive objective updates, co-op maps would love you guys for it.
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Re: Feature request, clients update objectives [message #487364 is a reply to message #487358] Fri, 25 April 2014 03:09 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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As previously posted 4.1 is the last version of scripts.dll for Renegade, all future versions will break compatibility and be designed for use in separate W3D games

http://steamsignature.com/card/1/76561197975867233.png
Re: Feature request, clients update objectives [message #487368 is a reply to message #487364] Fri, 25 April 2014 10:20 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Ah I figured adding in 3 network messages that could call:
Commands->Set_Objective_HUD_Info_Position
Commands->Set_Objective_Status
Commands->Add_Objective
client side to be fairly simple when you had the code for (name of whatever file is equivalent to bhs.dll in 4.0).


[Updated on: Fri, 25 April 2014 10:20]

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Re: Feature request, clients update objectives [message #487369 is a reply to message #487368] Fri, 25 April 2014 15:49 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Jerad Gray wrote on Sat, 26 April 2014 01:20

Ah I figured adding in 3 network messages that could call:
Commands->Set_Objective_HUD_Info_Position
Commands->Set_Objective_Status
Commands->Add_Objective
client side to be fairly simple when you had the code for (name of whatever file is equivalent to bhs.dll in 4.0).

Its not that simple.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Feature request, clients update objectives [message #487371 is a reply to message #487369] Fri, 25 April 2014 16:26 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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jonwil wrote on Fri, 25 April 2014 16:49

Jerad Gray wrote on Sat, 26 April 2014 01:20

Ah I figured adding in 3 network messages that could call:
Commands->Set_Objective_HUD_Info_Position
Commands->Set_Objective_Status
Commands->Add_Objective
client side to be fairly simple when you had the code for (name of whatever file is equivalent to bhs.dll in 4.0).

Its not that simple.


All I did in ECW was call commands client side through shaders.dll lol, although that was for the "Commands->Set_HUD_Help_Text" but that's a useful feature too that I wish 4.X had.


[Updated on: Fri, 25 April 2014 16:35]

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Re: Feature request, clients update objectives [message #487373 is a reply to message #487358] Fri, 25 April 2014 17:39 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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I think the part that he is saying isn't simple is allowing that to be sent over the network, but I could be wrong.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Feature request, clients update objectives [message #487375 is a reply to message #487358] Fri, 25 April 2014 23:09 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Yes its not that simple to send things over the network Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Feature request, clients update objectives [message #487390 is a reply to message #487375] Sun, 27 April 2014 12:58 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Ah, figured you guys could just recycle the network code you used to set client side rain, and an int for the string id, and combined the other 3 float parameters into a vector3 on the client end, then just call the Commands->Set_HUD_Help_Text. But yeah I suppose I'm missing something, I'll rig it up to work through shaders again I guess.



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