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Re: Feature request, clients update objectives [message #487369 is a reply to message #487368] |
Fri, 25 April 2014 15:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad Gray wrote on Sat, 26 April 2014 01:20 | Ah I figured adding in 3 network messages that could call:
Commands->Set_Objective_HUD_Info_Position
Commands->Set_Objective_Status
Commands->Add_Objective
client side to be fairly simple when you had the code for (name of whatever file is equivalent to bhs.dll in 4.0).
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Its not that simple.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Feature request, clients update objectives [message #487371 is a reply to message #487369] |
Fri, 25 April 2014 16:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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jonwil wrote on Fri, 25 April 2014 16:49 |
Jerad Gray wrote on Sat, 26 April 2014 01:20 | Ah I figured adding in 3 network messages that could call:
Commands->Set_Objective_HUD_Info_Position
Commands->Set_Objective_Status
Commands->Add_Objective
client side to be fairly simple when you had the code for (name of whatever file is equivalent to bhs.dll in 4.0).
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Its not that simple.
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All I did in ECW was call commands client side through shaders.dll lol, although that was for the "Commands->Set_HUD_Help_Text" but that's a useful feature too that I wish 4.X had.
Visit Jerad's deer sweat shop
[Updated on: Fri, 25 April 2014 16:35] Report message to a moderator
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Re: Feature request, clients update objectives [message #487390 is a reply to message #487375] |
Sun, 27 April 2014 12:58 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Ah, figured you guys could just recycle the network code you used to set client side rain, and an int for the string id, and combined the other 3 float parameters into a vector3 on the client end, then just call the Commands->Set_HUD_Help_Text. But yeah I suppose I'm missing something, I'll rig it up to work through shaders again I guess.
Visit Jerad's deer sweat shop
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