Home » Renegade Discussions » Mod Forum » Tiberian Dawn: The First Strike
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Re: Tiberian Dawn: The First Strike [message #487158 is a reply to message #433126] |
Fri, 11 April 2014 11:37 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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The concepts look pretty nice, but I;d be interested to see how you translate that into your model.
Some of the models have be very different to the source you're using, so I'm keen to see what happens here.
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Re: Tiberian Dawn: The First Strike [message #487234 is a reply to message #487228] |
Thu, 17 April 2014 14:29 |
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Bfranx
Messages: 152 Registered: July 2010 Location: Oklahoma, United States
Karma: 0
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First of all, this is not a mod, this is a standalone game.
Secondly, I haven't presented anything because I'm trying to make sure everything looks the best that it can. And I'm asking the community because I actually care about what the community thinks.
Thirdly, there are obviously more than 5-6 people who care about this because there are more than 6 people on our team.
And finally, recreating a game in its entirety isn't exactly a creative idea to begin with, so I don't know what creativity I'm supposed to be exhibiting for you to gawk at.
Now, if you don't have anything even remotely constructive to say, kindly stay away from this thread.
Check out our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike
Also check out our Facebook page: https://www.facebook.com/FirestormProductions2010
[Updated on: Thu, 17 April 2014 14:29] Report message to a moderator
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Re: Tiberian Dawn: The First Strike [message #487238 is a reply to message #487234] |
Thu, 17 April 2014 15:39 |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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Bfranx wrote on Thu, 17 April 2014 17:29 | First of all, this is not a mod, this is a standalone game.
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And you've been trying for how long now?
Bfranx wrote on Thu, 17 April 2014 17:29 |
Secondly, I haven't presented anything because I'm trying to make sure everything looks the best that it can. And I'm asking the community because I actually care about what the community thinks.
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We're not the coders. We're not the developers. If you seriously can't produce any ideas on your own, then you shouldn't be developing this at all. You're pretty much saying "Hey, I want to make a mod, but I want to ask everyone what kind of mod". It's stupid. Create a vision of your own. From there, then people can criticize. You're just asking the community to make ideas for you since you don't seem capable of doing it yourself.
Bfranx wrote on Thu, 17 April 2014 17:29 |
Thirdly, there are obviously more than 5-6 people who care about this because there are more than 6 people on our team.
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So you're only counting your developers? LOL. You must have a shit team if they can't even come up with ideas for you. This whole thing is a joke.
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And finally, recreating a game in its entirety isn't exactly a creative idea to begin with, so I don't know what creativity I'm supposed to be exhibiting for you to gawk at.
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Isn't a creative idea to begin with? If you're making a game based off something that is already made, then obviously there is some vision to it if you're aiming to do this in the first place. You don't just fucking come out of no where and say I WANNA MAKE A GAME BASED OFF ANOTHER GAME and not have a clue what the fuck to make.
Bfranx wrote on Thu, 17 April 2014 17:29 |
Now, if you don't have anything even remotely constructive to say, kindly stay away from this thread.
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I gave you my constructive feedback but you're to dense and retarded to get it through your thick skull. I might be coming off as an asshole... actually correct that, I am coming off as an asshole now because you're completely wasting your time and everyone else on your dev team if you're asking the public to give you ideas for something you want to make. You've been throwing this shit around for over 4 years and all you can produce was a few models that was made by other people.
People already lost respect for this shit because 4 years ago, you knew absolutely nothing.
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yeah, only i dont know how to do anything. i was just gonna be the supervisor/producer if this ever got started. isnt APB in W3D?
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Who the hell leads a project but doesn't know wtf he's doing in that project. 4 years later, still don't know what you're making because you can't even come up with the ideas on your own.
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[Updated on: Thu, 17 April 2014 15:40] Report message to a moderator
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Re: Tiberian Dawn: The First Strike [message #487243 is a reply to message #487238] |
Thu, 17 April 2014 18:38 |
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Bfranx
Messages: 152 Registered: July 2010 Location: Oklahoma, United States
Karma: 0
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Ethenal wrote on Thu, 17 April 2014 15:22 | What I said wasn't remotely constructive? Especially the part about you actually getting a JOB with what you're making?
Xpert does have good points, he just tends to use rather strong wording, lol.
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That little rant really wasn't geared for you.
Xpert wrote on Thu, 17 April 2014 15:39 |
Bfranx wrote on Thu, 17 April 2014 17:29 | First of all, this is not a mod, this is a standalone game.
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And you've been trying for how long now?
As of this July, it will have been 4 years. Is that supposed to matter?
Bfranx wrote on Thu, 17 April 2014 17:29 |
Secondly, I haven't presented anything because I'm trying to make sure everything looks the best that it can. And I'm asking the community because I actually care about what the community thinks.
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We're not the coders. We're not the developers. If you seriously can't produce any ideas on your own, then you shouldn't be developing this at all. You're pretty much saying "Hey, I want to make a mod, but I want to ask everyone what kind of mod". It's stupid. Create a vision of your own. From there, then people can criticize. You're just asking the community to make ideas for you since you don't seem capable of doing it yourself.
One thing you may or may not have noticed is that I've been asking everyone what they think everything should look like. See, people have these things they're entitled to called opinions, and I'm trying to gather them so that I can use them in conjunction with my opinions in order to make something that works.
Bfranx wrote on Thu, 17 April 2014 17:29 |
Thirdly, there are obviously more than 5-6 people who care about this because there are more than 6 people on our team.
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So you're only counting your developers? LOL. You must have a shit team if they can't even come up with ideas for you. This whole thing is a joke.
Of course I'm not only counting my team, you fool. I was saying that the size of my team alone disproves your ignorant statistic.
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And finally, recreating a game in its entirety isn't exactly a creative idea to begin with, so I don't know what creativity I'm supposed to be exhibiting for you to gawk at.
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Isn't a creative idea to begin with? If you're making a game based off something that is already made, then obviously there is some vision to it if you're aiming to do this in the first place. You don't just fucking come out of no where and say I WANNA MAKE A GAME BASED OFF ANOTHER GAME and not have a clue what the fuck to make.
I have a very good idea of what I want to make, but the trouble with making an RTS into a FPS is that there is far more detail in an FPS. Little details that can be very important for creating the kind of nostalgic environment that we're looking for.
Bfranx wrote on Thu, 17 April 2014 17:29 |
Now, if you don't have anything even remotely constructive to say, kindly stay away from this thread.
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I gave you my constructive feedback but you're to dense and retarded to get it through your thick skull. I might be coming off as an asshole... actually correct that, I am coming off as an asshole now because you're completely wasting your time and everyone else on your dev team if you're asking the public to give you ideas for something you want to make. You've been throwing this shit around for over 4 years and all you can produce was a few models that was made by other people.
People already lost respect for this shit because 4 years ago, you knew absolutely nothing.
You don't seem to understand how the whole 'community involvement' thing seems to work, and coming off as an asshole (which I'm proud of you for admitting) is doing next to nothing to help anyone involved in this little rant we have going on here.
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yeah, only i dont know how to do anything. i was just gonna be the supervisor/producer if this ever got started. isnt APB in W3D?
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Who the hell leads a project but doesn't know wtf he's doing in that project. 4 years later, still don't know what you're making because you can't even come up with the ideas on your own.
You're honestly going to use posts that are several years old to try and discredit me? That's like comparing a high school freshman to a college freshman in terms of general knowledge. It's an ignorant comparison and does nothing but make you look foolish.
I would like to think that you're trying to help, but maybe you should try actually helping.
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Check out our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike
Also check out our Facebook page: https://www.facebook.com/FirestormProductions2010
[Updated on: Thu, 17 April 2014 18:41] Report message to a moderator
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Re: Tiberian Dawn: The First Strike [message #487252 is a reply to message #487245] |
Fri, 18 April 2014 02:59 |
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OuTSMoKE
Messages: 52 Registered: April 2009 Location: Chicago, IL
Karma: 0
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This thread is entertaining as fuck.
First off, I would like to point out to you... there is an Edit button on your posts, might wanna try using it instead of multi posting.
Second, and listen to this and let this sink in...
Since you've started boasted about this, YEARS ago, Renegade X has been conceived, coded, modeled, textured, polished, and released publicly. With all it's fanfare and hype, even it struggles right now with the limited Renegade audience. You think a game absolutely no one in the Regenade community gives a shit about is going to go anywhere?
Relying on others to do your work for you is not the way to go. I took over a renegade server recently, and within a month had learned basic C++ stuff for coding the game source, AND some basic Pearl coding to edit Brenbot to my liking, just so i could maintain the server throughout future game engine updates. The fact that over the many years you've been "working" on this you haven't learned anything and still rely on others to do it is bullshit, and shows you're just lazy.
Take my advice, and the advice of oh I don't know... everyone in this thread but Zunnie. Let it die.
Kambot NewMaps 4.1 Marathon Server Owner
[Updated on: Fri, 18 April 2014 03:02] Report message to a moderator
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Re: Tiberian Dawn: The First Strike [message #487259 is a reply to message #487252] |
Fri, 18 April 2014 10:08 |
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Bfranx
Messages: 152 Registered: July 2010 Location: Oklahoma, United States
Karma: 0
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Recruit |
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OuTSMoKE wrote on Fri, 18 April 2014 02:59 | This thread is entertaining as fuck.
First off, I would like to point out to you... there is an Edit button on your posts, might wanna try using it instead of multi posting.
Second, and listen to this and let this sink in...
Since you've started boasted about this, YEARS ago, Renegade X has been conceived, coded, modeled, textured, polished, and released publicly. With all it's fanfare and hype, even it struggles right now with the limited Renegade audience. You think a game absolutely no one in the Regenade community gives a shit about is going to go anywhere?
Relying on others to do your work for you is not the way to go. I took over a renegade server recently, and within a month had learned basic C++ stuff for coding the game source, AND some basic Pearl coding to edit Brenbot to my liking, just so i could maintain the server throughout future game engine updates. The fact that over the many years you've been "working" on this you haven't learned anything and still rely on others to do it is bullshit, and shows you're just lazy.
Take my advice, and the advice of oh I don't know... everyone in this thread but Zunnie. Let it die.
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I know that there's an edit button, but when one post is on a completely different subject than the previous one, an edit is out of place.
Well I sincerely hope the Renegade X team has better luck in maintaining a steady player count, but that honestly doesn't phase me.
What is there for me to lose if no one plays the game?
You see, this is more or less a hobby for me. I honestly couldn't care less about learning to make a game myself, because I have no intention whatsoever of making a career out of it. Now, the people on my team, some of them actually plan to do things with the skills that they have, and if I can give them a chance to expand their portfolio, and they can give me the resources I need to throw this little game together, then it's a mutual benefit for everyone involved.
All I have to do is to make sure everyone knows what their job is, make sure everything looks right, and make sure that there is a well-balanced team for what we need to be working on.
So I'm going to have to disagree with you on the whole lazy thing. It's not that I'm lazy, it's just that this game is essentially a way for me to kill time.
So when you or anyone else tells me to let this thing die, all I have to say is... Why should I?
Check out our IndieDB page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike
Also check out our Facebook page: https://www.facebook.com/FirestormProductions2010
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