Change the load-sequence back to stock please [message #486608] |
Wed, 05 March 2014 01:27 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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There are a number of maps in rotation on our server where some people simply cannot play because they lose connection as soon as they are done 'loading'.
It seems to be related to the way 4.x (pre)loads maps into memory or something. I suspect it takes too long on some lower end pc's and the transition between the loading screen and the game itself takes too long or it interrupts the connection between the client and server JUST long enough for them to lose connection completely which results in them not being able to play the map.
I also notice a significant slowdown to startup the game and going to the "Joining game.." screen when you have many maps in your TTFS folder like everyone does who plays on NewMaps regularly.
It takes my pc like 10 seconds to load everything and go into actually joining the game.
To test this: Go into LAN 1 Player and click "Host Game" ; you will notice it takes quite a long time to get to the options for setting up your lan server. THIS delay also happens when joining the server with RenList or any other Direct Connection tool.
So: As per a test for the next 4.x version could you revert the changes made to the loading mechanism so loadtimes are reduced again? This is what is messing up the maps for quite a few people. Or at least try to investigate why this is happening.
Thanks for reading.
EDIT: To try reproduce this you can install the mappack we use @ http://multiplayerforums.com/index.php?/files/category/32-mappacks/ and then host MPF_Valley for example.
[Updated on: Wed, 05 March 2014 02:02] Report message to a moderator
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Re: Change the load-sequence back to stock please [message #486744 is a reply to message #486608] |
Thu, 13 March 2014 03:01 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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always.dat contains pretty much all of the assets for multiplayer maps, the maps themselves usually only include terrain and props specific to that map. always2.dat contains files that were patched in or modified post release.
An empty always.dat will indeed make your loading faster... in fact, it'll be almost instant. You'll see an error dialog before you even hit the menu screen (which itself lives in always.dat)
And, to clear up the misconception.. it does NOT pre-load always.dat, it pre-loads specific individual files from inside always.dat, specifically those needed for the map that is currently loading. Thus it does NOT pre-load single player assets unless they are used by the map you're playing on.
[Updated on: Thu, 13 March 2014 03:05] Report message to a moderator
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Re: Change the load-sequence back to stock please [message #486787 is a reply to message #486748] |
Sat, 15 March 2014 16:27 |
Sean
Messages: 822 Registered: February 2009
Karma: 0
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Colonel |
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Just remove the maps with the issues?
It's not like there isn't enough maps to choose from.
Plus it's probably an issue with the maps themselves, as there's never been an issue of "dropping out" when the default loading of Renegade was restored in Scripts 4.0.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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Re: Change the load-sequence back to stock please [message #486835 is a reply to message #486608] |
Tue, 18 March 2014 13:23 |
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FYI, Saberhawk has a fix that he says should solve the problem of timeouts when loading larger maps. I need to talk to zunnie on IRC and get some people to test this fix, then it will be released to the public once I am satisfied it works.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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