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Team Collision [message #486221] Mon, 17 February 2014 12:35 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
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General (3 Stars)
Is their a way to make collision only affect a certain team? KILL, PUSH, STOP.
The collision I'm trying to stop is a model from ammo of a gun.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Mon, 17 February 2014 12:42]

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Re: Team Collision [message #486256 is a reply to message #486221] Tue, 18 February 2014 02:43 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
You mean like the ejected ammo cases? You should probably just export those without collision.... there's no need for them to have it...


But, as for your question, I believe I recall someone (Saberhawk?) saying it was possible using the team visibility thing and making it such that you can only collide with things that are visible to you. Not 100% certain on that though, I haven't tried it.


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Wed, 19 February 2014 02:08]

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Re: Team Collision [message #486270 is a reply to message #486256] Tue, 18 February 2014 15:11 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)

This is what I'm referring to. StealthEye said changes to the engine would probably be needed.

Quote:

StealthEye: I don't know what you want to to
genblacky: block collision of a model for a team
StealthEye: but why?
genblacky: so a gravity gun can only effect the enemy Razz
StealthEye: lol Razz
StealthEye: so you want PUSH for enemies, and no collisions for friendlies?
genblacky yea
StealthEye: no, I don't see how that would be done without several changes in the engine
genblacky: I didnt think it would be done easily, if I cant no big deal



http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Team Collision [message #486384 is a reply to message #486270] Mon, 24 February 2014 12:06 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3811
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Speaking of ejected castings having collision, I know if you made them have projectile collision back in 3.4.4 > and shot one while it was bouncing on the ground the game would crash, not sure if that ever got fixed.

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