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Re: making turrets destroyable by team [message #485231 is a reply to message #485221] Sat, 11 January 2014 17:55 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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zunnie wrote on Sat, 11 January 2014 18:23

	if (Get_Object_Type(damager) == Get_Object_Type(obj))
	{
		if (damage > 0.0f)
		{
			Commands->Apply_Damage(obj, damage,"Explosive",damager);
		}
	}


Something like this would apply the damage of the shooter to the turret if the team were the same. This way you can team the turret to GDI but still damage it but it would still only attack Nod.

Just an idea :/


Pretty sure damage is calculated before it calls scripts so the value would be zero.... so that wouldn't work anyway.


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