Re: making turrets destroyable by team [message #485220 is a reply to message #485217] |
Sat, 11 January 2014 09:35 |
Stallion
Messages: 222 Registered: April 2006
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danpaul88 wrote on Sat, 11 January 2014 08:16 | Only easy way I know of is to make them neutral but then they'd either attack both teams or neither depending on the scripts you use.
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bored much? I thought of that, but for the reasons you put I'm still here asking.
Is there a way to have it still be useful by the team yet able to be destroyed by the team? (i.e. a script perhaps?)
How do servers deal with badly placed turrets?
Level edit is my play ground
[Updated on: Sat, 11 January 2014 09:36] Report message to a moderator
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