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Re: scripts fast name search method? [message #485164 is a reply to message #485160] |
Tue, 07 January 2014 02:22 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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I'd suggest the official documentation but the link seems to be down at the moment, I'll see if I can dig it up when I get home. For a slightly out of date copy try
http://www.danpaul88.co.uk/ttdocs/
The modules page is a partial list of scripts sorted into categories, this is still being worked on. Note that a script can appear in more than one category.
For a full list of scripts I'd suggest going to the class hierarchy (http://www.danpaul88.co.uk/ttdocs/hierarchy.html) and expanding the GameObjObserverClass -> ScriptImpClass node, all scripts will be listed under here (possible nested as subclasses).
For a text search, use the search box in the top corner.
NOTE: This is for scripts 4.1, some scripts listed will not exist in scripts 4.0.
[Updated on: Tue, 07 January 2014 02:29] Report message to a moderator
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Re: scripts fast name search method? [message #485169 is a reply to message #485160] |
Tue, 07 January 2014 05:49 |
Stallion
Messages: 222 Registered: April 2006
Karma: 0
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Recruit |
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I am looking for one that a player can plant like the old beacon deployables, but if you or anyone else knows of a script and/or method for doing it that would be great.
Level edit is my play ground
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