Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Mod-related changes in scripts 4.1
Re: Mod-related changes in scripts 4.1 [message #485147 is a reply to message #485142] Mon, 06 January 2014 14:00 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma:
General (3 Stars)
danpaul88 wrote on Mon, 06 January 2014 08:21


From the screenshot you've shown it looks like whatever tool you're using to generate that directory structure is malfunctioning. The engine strips folder paths off the paths you provide in LE before searching for files so it'd probably never be able to find those anyway...


That's how renegade loads the lightmaps for the map terrain model.
Look at the stock renegade maps.


Mauler wrote on Mon, 06 January 2014 02:37

I was wondering if the makemix can package an entire directory of my map.. including folders located inside that directory.. to out put something like this...

http://i.imgur.com/2aYz7cA.jpg

http://i.imgur.com/5trspaF.jpg

last time i tried to do this if failed to work properly..





add them manually and use RenegadeEx


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Mon, 06 January 2014 14:02]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: compile error with visual c++ 2010 express
Next Topic: Construction Yard tutorial for renegade modders
Goto Forum:
  


Current Time: Fri Nov 22 20:25:37 MST 2024

Total time taken to generate the page: 0.00971 seconds