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Client Crash [message #484515] Wed, 20 November 2013 16:18 Go to previous message
Neijwiert is currently offline  Neijwiert
Messages: 124
Registered: October 2009
Karma:
Recruit
Crash type:
Internal error, nothing else specified.

Set-Up:
I have the latest version of scripts on both my client and server, I am running a single custom plugin. This plugin does something that makes the client crash under these conditions:

- The player is already in the game
- The server loads the next map
- On the OnLoadLevel SSGM event there is a chain of events and it eventually leeds to this code:

GameObject *TimerObj = Commands->Create_Object("Invisible_Object", Vector3(0,0,0));
this->_TimerObject = TimerObj->Get_ID();
TimerObj->Add_Observer(this);

- There no longer is any crash when the Add_Observer line is removed.

Layout of the class 'this' points to:

Toggle Spoiler


I was unable to reproduce it with an empty class that called the same pieces of code on the constructor of the class at the same time.

CrashDump attached.
 
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