Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Did TT make any changes to Flamers vs Infantry?
Did TT make any changes to Flamers vs Infantry? [message #484368] Fri, 01 November 2013 12:02 Go to next message
Starbuzz is currently offline  Starbuzz
Messages: 2500
Registered: May 2007
Karma: 2
General (2 Stars)
Seems like it is easier to kill characters with Flamers now. Or maybe I am doing something right without even knowing it olol.

buzzsigfinal
Re: Did TT make any changes to Flamers vs Infantry? [message #484369 is a reply to message #484368] Fri, 01 November 2013 12:51 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
i was right clicking with a flame tank yesterday and doing jack shit for damage to a Hotwire
i felt like left clicking did more for some reason

as for flamethrower infantry, i haven't the slightest idea
the few times i've tried i've actually taken people out that i really shouldn't have lol


liquidv2
Re: Did TT make any changes to Flamers vs Infantry? [message #484373 is a reply to message #484368] Fri, 01 November 2013 19:54 Go to previous messageGo to next message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
Karma: 0
General (1 Star)
Fricken flamers are garbage against infantry. Couldn't do jack shit against a few soldiers on Canyon when rushing with one. Literally took forever to kill them.

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: Did TT make any changes to Flamers vs Infantry? [message #484378 is a reply to message #484368] Sat, 02 November 2013 01:17 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Starbuzz wrote on Fri, 01 November 2013 13:02

Seems like it is easier to kill characters with Flamers now. Or maybe I am doing something right without even knowing it olol.


what server where you on jelly?


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Did TT make any changes to Flamers vs Infantry? [message #484381 is a reply to message #484378] Sat, 02 November 2013 01:31 Go to previous messageGo to next message
ehhh is currently offline  ehhh
Messages: 2097
Registered: December 2010
Location: UK
Karma: 0
General (2 Stars)
rc has the flame tank edited so it does pre 4.0 damage

pretty sure the flame trooper hasnt been changed though.
Re: Did TT make any changes to Flamers vs Infantry? [message #484382 is a reply to message #484368] Sat, 02 November 2013 02:10 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
dragonade I think mimics the muzzle bug for the flamers.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 02 November 2013 02:10]

Report message to a moderator

Re: Did TT make any changes to Flamers vs Infantry? [message #484383 is a reply to message #484382] Sat, 02 November 2013 02:54 Go to previous messageGo to next message
ehhh is currently offline  ehhh
Messages: 2097
Registered: December 2010
Location: UK
Karma: 0
General (2 Stars)
or did shai turn it off again?

i cant remember l0l
Re: Did TT make any changes to Flamers vs Infantry? [message #484385 is a reply to message #484382] Sat, 02 November 2013 06:50 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

Gen_Blacky wrote on Sat, 02 November 2013 04:10

dragonade I think mimics the muzzle bug for the flamers.

Dragonade stock does that? Or a plugin?


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Did TT make any changes to Flamers vs Infantry? [message #484386 is a reply to message #484385] Sat, 02 November 2013 07:17 Go to previous messageGo to next message
ehhh is currently offline  ehhh
Messages: 2097
Registered: December 2010
Location: UK
Karma: 0
General (2 Stars)
pretty sure you can turn it off and on


might be wrong though!!
Re: Did TT make any changes to Flamers vs Infantry? [message #484398 is a reply to message #484368] Sun, 03 November 2013 02:35 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

Starbuzz wrote on Fri, 01 November 2013 20:02

Seems like it is easier to kill characters with Flamers now. Or maybe I am doing something right without even knowing it olol.

Well, there was this bog which caused only one of the muzzles to actually fire when you pressed the right mousebutton, instead of both. That's what has been fixed and might ever so slightly suggest that the flamer changed in TT.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Did TT make any changes to Flamers vs Infantry? [message #484453 is a reply to message #484373] Sat, 16 November 2013 08:40 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
Messages: 954
Registered: June 2007
Karma: 0
Colonel
aim for the head

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: Did TT make any changes to Flamers vs Infantry? [message #484454 is a reply to message #484368] Sat, 16 November 2013 10:49 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
the issue i have with fixing the right click glitch was that flame tanks are pretty terrible against infantry without it
they blow straight fire, but can't actually hurt flesh because of game mechanics
unless a soldier is going to walk in a straight line, or sticks their head up the tank barrel, good luck killing infantry consistently


liquidv2
Re: Did TT make any changes to Flamers vs Infantry? [message #484455 is a reply to message #484454] Sat, 16 November 2013 11:20 Go to previous messageGo to next message
ehhh is currently offline  ehhh
Messages: 2097
Registered: December 2010
Location: UK
Karma: 0
General (2 Stars)
right click was op

you could kill engi within a second, so if you were good, you were untouchable when gdi had no barr.

i prefer the fix.
Re: Did TT make any changes to Flamers vs Infantry? [message #484458 is a reply to message #484368] Sat, 16 November 2013 12:01 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
it was OP if the driver didn't suck, but it's too weak now
that's why i was proposing a 1.5x fire damage increase against infantry for Jelly Marathon
the reason i gave up on that notion is because Nod doesn't need more help lol


liquidv2
Re: Did TT make any changes to Flamers vs Infantry? [message #484474 is a reply to message #484453] Sun, 17 November 2013 17:55 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
Messages: 2500
Registered: May 2007
Karma: 2
General (2 Stars)
Jamie or NuneGa wrote on Sat, 16 November 2013 10:40

aim for the head


thank you thank you thank you!!!! All hail the NuneGa!

I started this thread because I killed two PICS with Flamer just like that on Complex covering a nuke; I was astonished.

I believe it was on RenCorner so their mod may have to do something with it. But I have seen some players kill me with their Flamers real fast even on Jelly...will try experiment with this later.

inc Flamebuzz In Love


buzzsigfinal
Re: Did TT make any changes to Flamers vs Infantry? [message #484476 is a reply to message #484368] Sun, 17 November 2013 18:29 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
if people allow you to hit the head from up close, shit dies insanely fast
same goes for a chem guy - try sneaking up on an engi repping a building or some afk person and watch how quickly they drop


liquidv2
Re: Did TT make any changes to Flamers vs Infantry? [message #484484 is a reply to message #484368] Mon, 18 November 2013 01:22 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

Ghee, the 5x multiplier means that anything dies fast if you're able to consistently hit the head.

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Did TT make any changes to Flamers vs Infantry? [message #484486 is a reply to message #484368] Mon, 18 November 2013 11:06 Go to previous message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
no shit sherlock
the point being it's hard to hit anything with the flamethrower, but if it actually can it kills shit exponentially faster because the slow ass projectiles actually land
rather than just 5x, it kills maybe twenty times faster lol
it's unlike any other weapon in that regard (aside from the chem sprayer)


liquidv2
Previous Topic: Some Bugs
Next Topic: FDS Crash
Goto Forum:
  


Current Time: Mon Nov 04 05:07:27 MST 2024

Total time taken to generate the page: 0.01730 seconds