A New Future for Command & Conquer [message #484304] |
Tue, 29 October 2013 18:45 |
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http://www.commandandconquer.com/en/news/1380/a-new-future-for-command-conquer
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Quote: | Generals,
Thank you for your participation over the last few months in the Command & Conquer closed alpha test. It's been much appreciated, and you've been instrumental in helping define what a new Command & Conquer experience should and shouldn't be.
Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it's about getting you the game you expect and deserve.
Over the next 10 days we will be refunding any and all money spent in the alpha. If you have a question about your refund, please contact help.ea.com.
We believe that Command & Conquer is a powerful franchise with huge potential and a great history, and we are determined to get the best game made as soon as possible. To that end, we have already begun looking at a number of alternatives to get the game back on track. We look forward to sharing more news about the franchise as it develops. Thank you again for your participation and support.
- Victory Studios
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Not like we didn't see it coming but what are your thoughts?
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Re: A New Future for Command & Conquer [message #484322 is a reply to message #484304] |
Wed, 30 October 2013 20:28 |
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The real problem at EA right now is the edict from the top brass at EA that all games shipped MUST be primarily multiplayer/always-online and MUST include some form of post-release monetization/DLC/micro-transactions.
It KILLED SimCity and it would have killed this new C&C title too if it hadn't been axed.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: A New Future for Command & Conquer [message #484332 is a reply to message #484322] |
Thu, 31 October 2013 05:23 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 2
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General (2 Stars) |
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jonwil wrote on Wed, 30 October 2013 23:28 | The real problem at EA right now is the edict from the top brass at EA that all games shipped MUST be primarily multiplayer/always-online and MUST include some form of post-release monetization/DLC/micro-transactions.
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this must be it...I had always wondered under what technical mandate were EA's top execs working from when it came to their games.
[Updated on: Thu, 31 October 2013 06:59] Report message to a moderator
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Re: A New Future for Command & Conquer [message #484365 is a reply to message #484304] |
Fri, 01 November 2013 09:50 |
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It's amazing how the C&C franchise is the only one (in EA afaik) that sees its projected releases get canned allegedly due to the opinion that they suck.
And aside from this one, you can't even blame it on the added risk of the F2P model with regards to the other titles.
FUCK
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Re: A New Future for Command & Conquer [message #484376 is a reply to message #484375] |
Fri, 01 November 2013 23:00 |
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Aircraftkiller wrote on Fri, 01 November 2013 23:52 | Star Trek Online is the only FTP game I've seen that is actually fun, looks good, has a great story, and runs the FTP mechanic very well. EA attempting FTP with fucking C&C of all things - what were they expecting? Someone's going to fork over cash for some new tanks they barely see from above?
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They could've gone the DOTA2 route.
FUCK
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Re: A New Future for Command & Conquer [message #484388 is a reply to message #484322] |
Sat, 02 November 2013 08:43 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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jonwil wrote on Wed, 30 October 2013 23:28 | The real problem at EA right now is the edict from the top brass at EA that all games shipped MUST be primarily multiplayer/always-online and MUST include some form of post-release monetization/DLC/micro-transactions.
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I am probably right in guessing that they got this "excellent" idea in marketing from looking at pre-teenagers using social media.
Which is probably what their intended audience is anyway: The people who will be gullible enough to actually give in to it!
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Re: A New Future for Command & Conquer [message #484402 is a reply to message #484322] |
Mon, 04 November 2013 06:43 |
Lazy5686
Messages: 254 Registered: November 2007
Karma: 0
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Recruit |
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jonwil wrote on Wed, 30 October 2013 20:28 | The real problem at EA right now is the edict from the top brass at EA that all games shipped MUST be primarily multiplayer/always-online and MUST include some form of post-release monetization/DLC/micro-transactions.
It KILLED SimCity and it would have killed this new C&C title too if it hadn't been axed.
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Well there goes all of my hopes for Star Wars Battlefront 3.
The Scruffy, AngryCanadian with Vuvuzelas
-Jelly Games admin
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