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A New Future for Command & Conquer [message #484304] Tue, 29 October 2013 18:45 Go to next message
bmruze is currently offline  bmruze
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http://www.commandandconquer.com/en/news/1380/a-new-future-for-command-conquer
------------Info from that link-----------------
Quote:

Generals,

Thank you for your participation over the last few months in the Command & Conquer closed alpha test. It's been much appreciated, and you've been instrumental in helping define what a new Command & Conquer experience should and shouldn't be.

Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it's about getting you the game you expect and deserve.

Over the next 10 days we will be refunding any and all money spent in the alpha. If you have a question about your refund, please contact help.ea.com.

We believe that Command & Conquer is a powerful franchise with huge potential and a great history, and we are determined to get the best game made as soon as possible. To that end, we have already begun looking at a number of alternatives to get the game back on track. We look forward to sharing more news about the franchise as it develops. Thank you again for your participation and support.

- Victory Studios

------------------------------------------------------

Not like we didn't see it coming but what are your thoughts?


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Re: A New Future for Command & Conquer [message #484308 is a reply to message #484304] Tue, 29 October 2013 23:00 Go to previous messageGo to next message
Bazil is currently offline  Bazil
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should've "ceased production" of tiberian twilight instead
i suppose testers didn't like the game at all, to say the least


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[Updated on: Tue, 29 October 2013 23:02]

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Re: A New Future for Command & Conquer [message #484309 is a reply to message #484304] Wed, 30 October 2013 00:29 Go to previous messageGo to next message
reborn is currently offline  reborn
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Despite what they are saying in that post, all the staff got canned.


Re: A New Future for Command & Conquer [message #484313 is a reply to message #484304] Wed, 30 October 2013 13:28 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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you think so?

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Re: A New Future for Command & Conquer [message #484318 is a reply to message #484304] Wed, 30 October 2013 16:10 Go to previous messageGo to next message
reborn is currently offline  reborn
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Yeah, some people associated with the project and team were discussing it very publicly on Facebook, along with ex EA community manager Aaron Kaufmann/Apoc.

index.php?t=getfile&id=14771&private=0
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[Updated on: Wed, 30 October 2013 16:11]

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Re: A New Future for Command & Conquer [message #484320 is a reply to message #484318] Wed, 30 October 2013 16:43 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Where was the post you posted? I'm curious as to what exactly went on behind the scenes.

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Re: A New Future for Command & Conquer [message #484322 is a reply to message #484304] Wed, 30 October 2013 20:28 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The real problem at EA right now is the edict from the top brass at EA that all games shipped MUST be primarily multiplayer/always-online and MUST include some form of post-release monetization/DLC/micro-transactions.

It KILLED SimCity and it would have killed this new C&C title too if it hadn't been axed.



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Re: A New Future for Command & Conquer [message #484332 is a reply to message #484322] Thu, 31 October 2013 05:23 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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jonwil wrote on Wed, 30 October 2013 23:28

The real problem at EA right now is the edict from the top brass at EA that all games shipped MUST be primarily multiplayer/always-online and MUST include some form of post-release monetization/DLC/micro-transactions.


this must be it...I had always wondered under what technical mandate were EA's top execs working from when it came to their games.


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[Updated on: Thu, 31 October 2013 06:59]

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Re: A New Future for Command & Conquer [message #484333 is a reply to message #484332] Thu, 31 October 2013 05:50 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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so atm no team is working on c&c at all? woohooo
Re: A New Future for Command & Conquer [message #484334 is a reply to message #484304] Thu, 31 October 2013 06:17 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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I'm glad they killed it. The game looked awful and had a dumb name.

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Re: A New Future for Command & Conquer [message #484340 is a reply to message #484304] Thu, 31 October 2013 11:13 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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now they're wondering what they can do next
they essentially killed off the Tiberium storyline
they can't make Red Alert 4 (though they might try to)
they could always backtrack and make Generals 2 like they'd planned

or -gasp- Renegade 2


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Re: A New Future for Command & Conquer [message #484341 is a reply to message #484340] Thu, 31 October 2013 11:27 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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dont
Re: A New Future for Command & Conquer [message #484346 is a reply to message #484340] Thu, 31 October 2013 13:39 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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liquidv2 wrote on Thu, 31 October 2013 11:13

now they're wondering what they can do next
they essentially killed off the Tiberium storyline
they can't make Red Alert 4 (though they might try to)
they could always backtrack and make Generals 2 like they'd planned

or -gasp- Renegade 2


Renegade 2 sounds like a great idea. Since they used the frostbite engine, which we know is being used for one of the popular fps games today, I believe the project can be a success to some extend. Well, at least more successful than Generals 2...
Re: A New Future for Command & Conquer [message #484354 is a reply to message #484304] Thu, 31 October 2013 19:00 Go to previous messageGo to next message
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I'd like to see Tiberium get brought back, it looked promising (if done right but you know... EA) from what little was shown.

Re: A New Future for Command & Conquer [message #484355 is a reply to message #484354] Thu, 31 October 2013 19:11 Go to previous messageGo to next message
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Lone0001 wrote on Thu, 31 October 2013 22:00

I'd like to see Tiberium get brought back, it looked promising (if done right but you know... EA) from what little was shown.


The sad part is, they finished that game, and in the end, it just got burned to the ground by EA.


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Re: A New Future for Command & Conquer [message #484365 is a reply to message #484304] Fri, 01 November 2013 09:50 Go to previous messageGo to next message
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It's amazing how the C&C franchise is the only one (in EA afaik) that sees its projected releases get canned allegedly due to the opinion that they suck.

And aside from this one, you can't even blame it on the added risk of the F2P model with regards to the other titles.


FUCK
Re: A New Future for Command & Conquer [message #484366 is a reply to message #484365] Fri, 01 November 2013 10:31 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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using c&c to test the f2p model?

ea just gets better Cool
Re: A New Future for Command & Conquer [message #484370 is a reply to message #484366] Fri, 01 November 2013 13:05 Go to previous messageGo to next message
Aprime
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ehhh wrote on Fri, 01 November 2013 13:31

using c&c to test the f2p model?

ea just gets better Cool


Ain't their first F2P, though. Far from it.


FUCK
Re: A New Future for Command & Conquer [message #484375 is a reply to message #484304] Fri, 01 November 2013 20:52 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Star Trek Online is the only FTP game I've seen that is actually fun, looks good, has a great story, and runs the FTP mechanic very well. EA attempting FTP with fucking C&C of all things - what were they expecting? Someone's going to fork over cash for some new tanks they barely see from above?
Re: A New Future for Command & Conquer [message #484376 is a reply to message #484375] Fri, 01 November 2013 23:00 Go to previous messageGo to next message
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Aircraftkiller wrote on Fri, 01 November 2013 23:52

Star Trek Online is the only FTP game I've seen that is actually fun, looks good, has a great story, and runs the FTP mechanic very well. EA attempting FTP with fucking C&C of all things - what were they expecting? Someone's going to fork over cash for some new tanks they barely see from above?


They could've gone the DOTA2 route.


FUCK
Re: A New Future for Command & Conquer [message #484379 is a reply to message #484376] Sat, 02 November 2013 01:29 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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wouldn't surprise me, even blizzard is developing a moba atm.
Re: A New Future for Command & Conquer [message #484388 is a reply to message #484322] Sat, 02 November 2013 08:43 Go to previous messageGo to next message
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jonwil wrote on Wed, 30 October 2013 23:28

The real problem at EA right now is the edict from the top brass at EA that all games shipped MUST be primarily multiplayer/always-online and MUST include some form of post-release monetization/DLC/micro-transactions.


I am probably right in guessing that they got this "excellent" idea in marketing from looking at pre-teenagers using social media.

Which is probably what their intended audience is anyway: The people who will be gullible enough to actually give in to it!
Re: A New Future for Command & Conquer [message #484391 is a reply to message #484304] Sat, 02 November 2013 10:27 Go to previous messageGo to next message
bmruze is currently offline  bmruze
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I think the biggest problem I have with EA is their profits exceed $400 million quarterly and yet they have problems creating games that will attract good attention. They rely on ad-based, FTP and mobile games to bring in their money.

Granted the PC gaming market is dwindling but the sales from PC games from other vendors can prove that there is money to be made in PC games. A FPS, like Renegade 2, could easily be PC/Console based.

I'm not naive enough to believe that EA would actually create Renegade 2, Generals 2, continue the Tiberium story, or make a good continuation of Red Alert. I believe the true future of these games lies in EA handing over the rights to these titles to an Indy/3rd party developer to re-create the experience. EA doesn't know how to handle what the community actually wants where-as the passion of a great game comes from those who enjoyed the history of the games.


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Re: A New Future for Command & Conquer [message #484392 is a reply to message #484375] Sat, 02 November 2013 12:50 Go to previous messageGo to next message
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Aircraftkiller wrote on Sat, 02 November 2013 04:52

Star Trek Online is the only FTP game I've seen that is actually fun, looks good, has a great story, and runs the FTP mechanic very well. EA attempting FTP with fucking C&C of all things - what were they expecting? Someone's going to fork over cash for some new tanks they barely see from above?


ACK, Have you tried World of Tanks / War Thunder?
Re: A New Future for Command & Conquer [message #484402 is a reply to message #484322] Mon, 04 November 2013 06:43 Go to previous messageGo to previous message
Lazy5686 is currently offline  Lazy5686
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jonwil wrote on Wed, 30 October 2013 20:28

The real problem at EA right now is the edict from the top brass at EA that all games shipped MUST be primarily multiplayer/always-online and MUST include some form of post-release monetization/DLC/micro-transactions.

It KILLED SimCity and it would have killed this new C&C title too if it hadn't been axed.



Well there goes all of my hopes for Star Wars Battlefront 3.


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