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Certain gamelogs [message #483712] Mon, 30 September 2013 11:17 Go to next message
Xpert is currently offline  Xpert
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Is there an option to disable certain gamelogs. Specifcally, the ones that show [ALERT], [BEACON] and [GENERAL]. And if there's an option to disable them, will it effect anything or prevent some other functions from working?

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Re: Certain gamelogs [message #483720 is a reply to message #483712] Tue, 01 October 2013 01:25 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Disable them where? In SSGM itself? Or in BRenBot?

If it's in SSGM itself... just get whatever code you have parsing the TCP output to ignore those messages, it won't net you any performance gains worth the effort to actually remove them from the SSGM codebase.


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Re: Certain gamelogs [message #483721 is a reply to message #483712] Tue, 01 October 2013 02:59 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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I'm talking about BRenBot. That's why I posted here lol.

I want to disable it from relaying to IRC in BRenBot. Is there an option for it?


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Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

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Re: Certain gamelogs [message #483731 is a reply to message #483721] Tue, 01 October 2013 09:14 Go to previous messageGo to next message
ExEric3 is currently offline  ExEric3
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Xpert wrote on Tue, 01 October 2013 11:59

I'm talking about BRenBot. That's why I posted here lol.

I want to disable it from relaying to IRC in BRenBot. Is there an option for it?


I don't think there are options to disable them. brenbot.cfg offer only this:

Gamelog_Show_Vehicle_Purchase = 0
Gamelog_Show_Crate_Messages = 1
Gamelog_Show_Kill_Messages = 0
Gamelog_Show_Vehicle_Kill_Messages = 0
Gamelog_Show_Building_Kill_Messages = 0


But you can modify brenbot code. Go to temp directory in Windows (dunno where you have it located) but my is here - for example:
C:\Windows\TempHP\par-ExEric3\cache-8b414b05852493a429e17701a4aad9bfdd079d9f\inc\lib\


and find file: ssgm.pm

I don't know how modify it. If just removing will help or something else. After file save just restart BRenBot. By this way I modded color codes for IRC output.

[Updated on: Tue, 01 October 2013 09:18]

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Re: Certain gamelogs [message #483795 is a reply to message #483731] Thu, 03 October 2013 05:30 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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ExEric3 wrote on Tue, 01 October 2013 17:14

After file save just restart BRenBot. By this way I modded color codes for IRC output.




Actually the newest versions of BRenBot have an optional teams.cfg config that allows you to override the per-team IRC colours these days.


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[Updated on: Thu, 03 October 2013 05:30]

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Re: Certain gamelogs [message #483812 is a reply to message #483712] Thu, 03 October 2013 10:24 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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So there's technically no way to remove those log messages without doing what Eric suggested?

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Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

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Re: Certain gamelogs [message #483835 is a reply to message #483712] Fri, 04 October 2013 03:36 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Not at present, feel free to request it though. I tend to use the BR bug tracker over at BHP as the go-to place for feature requests and bug reports these days.

https://www.bluehellproductions.com/forum/index.php?app=tracker&showproject= 18


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[Updated on: Fri, 04 October 2013 03:36]

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Re: Certain gamelogs [message #483876 is a reply to message #483835] Tue, 08 October 2013 11:07 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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danpaul88 wrote on Fri, 04 October 2013 04:36

Not at present, feel free to request it though. I tend to use the BR bug tracker over at BHP as the go-to place for feature requests and bug reports these days.

https://www.bluehellproductions.com/forum/index.php?app=tracker&showproject= 18



good to know.

I like the new moduler plugin system. But if you use a poe kernel timer in a plugin it wont have a result. For example.

sub start
{
	my ( $kernel, $session, $heap, $args ) = @_[ KERNEL, SESSION, HEAP, ARG0 ];
	my %args = %{$args};
	my $next_time = int( time() ) + 15;
	$kernel->alarm( SomeSub => $next_time => \%args );
}



The plugin wont load in plugin.pm. Get successful execution of plugin a different way?


      $poe .= "    plugin_start => sub {
                     my \$result = plugin_event('".$plugin_name."','start',\@_);
                     if ( defined(\$result) and \$result == 0 )
                     {
                       set_state('".$plugin_name."',2);
                       unload_plugin('".$plugin_name."');
                     }
                   }, \n";


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[Updated on: Tue, 08 October 2013 11:07]

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Re: Certain gamelogs [message #483877 is a reply to message #483712] Wed, 09 October 2013 02:24 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Just add return 1; to the end of your start subroutinue if you don't have any fail conditions such as bad config, missing database etc.

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Re: Certain gamelogs [message #484024 is a reply to message #483712] Wed, 16 October 2013 11:03 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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ah right cool.

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