Certain gamelogs [message #483712] |
Mon, 30 September 2013 11:17 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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Is there an option to disable certain gamelogs. Specifcally, the ones that show [ALERT], [BEACON] and [GENERAL]. And if there's an option to disable them, will it effect anything or prevent some other functions from working?
![http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg](http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg)
Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
Part time streamer - https://twitch.tv/gg_wonder
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Re: Certain gamelogs [message #483731 is a reply to message #483721] |
Tue, 01 October 2013 09:14 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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ExEric3
Messages: 746 Registered: February 2005 Location: Slovakia
Karma: 0
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Colonel |
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Xpert wrote on Tue, 01 October 2013 11:59 | I'm talking about BRenBot. That's why I posted here lol.
I want to disable it from relaying to IRC in BRenBot. Is there an option for it?
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I don't think there are options to disable them. brenbot.cfg offer only this:
Gamelog_Show_Vehicle_Purchase = 0
Gamelog_Show_Crate_Messages = 1
Gamelog_Show_Kill_Messages = 0
Gamelog_Show_Vehicle_Kill_Messages = 0
Gamelog_Show_Building_Kill_Messages = 0
But you can modify brenbot code. Go to temp directory in Windows (dunno where you have it located) but my is here - for example:
C:\Windows\TempHP\par-ExEric3\cache-8b414b05852493a429e17701a4aad9bfdd079d9f\inc\lib\
and find file: ssgm.pm
I don't know how modify it. If just removing will help or something else. After file save just restart BRenBot. By this way I modded color codes for IRC output.
[Updated on: Tue, 01 October 2013 09:18] Report message to a moderator
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Re: Certain gamelogs [message #483795 is a reply to message #483731] |
Thu, 03 October 2013 05:30 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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ExEric3 wrote on Tue, 01 October 2013 17:14 | After file save just restart BRenBot. By this way I modded color codes for IRC output.
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Actually the newest versions of BRenBot have an optional teams.cfg config that allows you to override the per-team IRC colours these days.
[Updated on: Thu, 03 October 2013 05:30] Report message to a moderator
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Re: Certain gamelogs [message #483876 is a reply to message #483835] |
Tue, 08 October 2013 11:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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good to know.
I like the new moduler plugin system. But if you use a poe kernel timer in a plugin it wont have a result. For example.
sub start
{
my ( $kernel, $session, $heap, $args ) = @_[ KERNEL, SESSION, HEAP, ARG0 ];
my %args = %{$args};
my $next_time = int( time() ) + 15;
$kernel->alarm( SomeSub => $next_time => \%args );
}
The plugin wont load in plugin.pm. Get successful execution of plugin a different way?
$poe .= " plugin_start => sub {
my \$result = plugin_event('".$plugin_name."','start',\@_);
if ( defined(\$result) and \$result == 0 )
{
set_state('".$plugin_name."',2);
unload_plugin('".$plugin_name."');
}
}, \n";
![http://s18.postimage.org/jc6qbn4k9/bricks3.png](http://s18.postimage.org/jc6qbn4k9/bricks3.png)
[Updated on: Tue, 08 October 2013 11:07] Report message to a moderator
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