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Re: Red Alert: FPS [message #483541 is a reply to message #483528] |
Sat, 21 September 2013 15:51 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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zunnie wrote on Sat, 21 September 2013 09:09 |
It is not yet finished and untextured. But here are the shots
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It is far from finished, hidden polys in wall corners, z-buffer fun and more.
This is not something you want to show to the public in this state.
(especially not when another mod with a RA WFmodel is around)
I don't understand why you would want to reinvent the wheel why aren't you making a mod on apb?
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Re: Red Alert: FPS [message #483544 is a reply to message #483538] |
Sat, 21 September 2013 17:44 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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kenz3001 wrote on Sat, 21 September 2013 18:47 |
Aircraftkiller wrote on Sat, 21 September 2013 13:12 | Tell your modeler to stop using children's building blocks as reference material to work from.
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arse ! you must shit out perfect models with out using children's building blocks do you ever have anything constructive to say or do you only know how to be a dick to every one ? ... i think the latter
any way sounds like a good project .. but i would of liked to see it on udk, cryengine 3 or something better then W3D cant wait to play tho ... good luck and dont listen to all the haters
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You don't even know what I was telling him. I gave him accurate critique. The model sucks. It's made of children's blocks and barely resembles the source material he's working from. For fuck's sake, the ramps to the foreman area in the back are taken straight from a building block set. You'd expect them to look somewhat more industrial. Please tell us what factory has giant ramps in the back of it instead of ladders, stairs, elevators, etc. There's no realism to this whatsoever.
This isn't even touching the obvious modeling problems: there's z-fighting where the polygons meet because they're not cut to match one another vert-for-vert. It's a mishmash of shitty viewport renders with an amalgamation of random colors. If the "artist" had taken a few moments to research how to properly show off a model, it wouldn't be 15 different colors with no shading. It wouldn't be a gigantic eyesore that looks like it was created by someone who just picked up Max.
I know you're just going to dismiss anything I say because you're an MPF shill, but you should listen to me. I create games and simulations for a living. I've been modeling for 13 years. If you can't handle criticism, maybe you shouldn't be posting garbage.
The only people who approve of this mod happen to be from MPF. What an amazing and completely unrelated coincidence!
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Re: Red Alert: FPS [message #483560 is a reply to message #483524] |
Sun, 22 September 2013 05:13 |
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-TLS-DJ-EYE-K
Messages: 742 Registered: November 2010 Location: Germany
Karma: 0
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Colonel |
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Xpert wrote on Sat, 21 September 2013 14:47 |
Aircraftkiller wrote on Fri, 20 September 2013 19:49 |
liquidv2 wrote on Fri, 20 September 2013 18:47 |
at the same time, he's pointing out that zunnie starts multiple projects and doesn't actually finish any of them (as did Titan, who was ignored)
people on the MPF forums actually raised that same point, but zunnie deleted all the posts (surprised me a little, actually)
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Fucking LOL
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Ya no kidding. Everything I pointed out was deleted in the topic. There was a seperate topic that was pointing out balancing units in maps by one of their own members and that topic got locked because according to zunnie, we were "too aggressive". So when an opinion gets too hard to debate, it apparently is "too aggressive". Right...
I never thought I see the day where MPF would be the community where your opinions get shunned and hid away from the rest as if they never happened. And if it's a topic that falls in the "negative" category, it gets immediately locked or in many cases deleted or hidden from the general public. The Nuke topic, the topic on Tessa, the topic about balancing, the list goes on and on.
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Yup, thats what Renforums is for, maybe you should start those discussions over here since it is known for those kind of garbage.
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Re: Red Alert: FPS [message #483561 is a reply to message #483560] |
Sun, 22 September 2013 05:21 |
ehhh
Messages: 2097 Registered: December 2010 Location: UK
Karma: 0
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General (2 Stars) |
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yeah thats why we're discussing zunnies new mod here, which funny enough is garbage
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