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Re: Project Westwood: Volcano [message #483304 is a reply to message #483303] |
Wed, 04 September 2013 09:42 |
BAGUETTE
Messages: 620 Registered: June 2010
Karma: 0
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Colonel |
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reborn wrote on Wed, 04 September 2013 03:40 |
Then I realised that an active volcano means things would probably be pretty hot in the local vicinity due to the magma, so the ice and fallen snow theme probably doesn't logically fit very well together.
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I looked at this topic last night and couldn't put my finger on why it bugged me so much, but that was it!
Also the consistent textures are a bit of a bore also, and the same tree everywhere, also the turret placement of the Nod PP just means that turret is going to get pillaged within seconds of the game meaning a free 200? points to GDI.
Quote: | Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as
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Crush gives away med tanks like he gives away handjobs, everyday and as much as possible
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Re: Project Westwood: Volcano [message #483341 is a reply to message #483298] |
Sun, 08 September 2013 08:01 |
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crushu06
Messages: 273 Registered: February 2012
Karma: 0
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Recruit |
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get rid of extra trees and bushes and I will play in it. same reason why I hate winter field cause it has trees. Why are trees going when maps turn to winter. It is the opposite of how the world works
PRANG ALL!
GIVE THEM HELL!
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Re: Project Westwood: Volcano [message #483354 is a reply to message #483349] |
Mon, 09 September 2013 09:43 |
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-TLS-DJ-EYE-K
Messages: 742 Registered: November 2010 Location: Germany
Karma: 0
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Colonel |
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Aircraftkiller wrote on Mon, 09 September 2013 05:02 |
DutchNeon wrote on Sun, 08 September 2013 19:40 | Looks bad.
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g?G
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Shame is thats what most of the Players think about your Maps, hope u will take your time to atleast fix the Glitches :/
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