Altmat.exe issues [message #483264] |
Thu, 29 August 2013 16:10 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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I've been working with the lightmap tools for quite some time now, and have found an issue..
Everything was working fine once i got my altmat enabled meshes created.. but upon loading into a level and applying a "fog" affect and some vertex lighting for the level, I noticed that the model it self would not apply the "fog" over the "dead" alternate material.. i've provided some SS and files that I made for the structure..and the undesired effect... seems the ramps are fine... but not the main barracks structure! And the two files created for the altmat seem to have the correct settings but once merged into one w3d with alternate materials, it seems to bugger up..
Source files for debugging
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Re: Altmat.exe issues [message #483296 is a reply to message #483264] |
Tue, 03 September 2013 20:48 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Alternate materials and decals were always missing the appropriate engine calls to enable fog. It's been fixed as of April 4th.
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Re: Altmat.exe issues [message #486375 is a reply to message #483264] |
Mon, 24 February 2014 05:36 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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I don't know if you guys changed anything on the altmat but it no longer functiions properly, Old models that i was once capable of rendering alternate materials no longer work...
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Re: Altmat.exe issues [message #486377 is a reply to message #483264] |
Mon, 24 February 2014 07:16 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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Ok so i used a previous altmat version and it does create my alternate material model just fine... so something must not be working properly in the newest TT tools that you guys did for 4.1 RC3
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