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Quick question about W3D viewer [message #483058] Sun, 11 August 2013 13:10 Go to next message
Lazy5686 is currently offline  Lazy5686
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It's my first time really messing with the program.
All I'm trying to do is create a sphere and export it for use as a projectile.

I set the size, give it a .tga texture and then try to export it but it is showing up invisible in game.


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Re: Quick question about W3D viewer [message #483065 is a reply to message #483058] Sun, 11 August 2013 18:10 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Lazy5686 wrote on Sun, 11 August 2013 14:10

It's my first time really messing with the program.
All I'm trying to do is create a sphere and export it for use as a projectile.

I set the size, give it a .tga texture and then try to export it but it is showing up invisible in game.

Alpha channel on the texture or none? Its not super huge or something is it, because if it were bigger than, lets say, the map, you'd never see it or too small etc.

Also make sure the speed is less than 400m/s, if its greater or equal to that it'll be invisible.


[Updated on: Sun, 11 August 2013 18:12]

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Re: Quick question about W3D viewer [message #483069 is a reply to message #483058] Sun, 11 August 2013 20:03 Go to previous message
Lazy5686 is currently offline  Lazy5686
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As it would turn out using an alpha channel and forgetting to have LevelEdit include the texture in the .mix will cause the object to be invisible. Listen

The Scruffy, AngryCanadian with Vuvuzelas
-Jelly Games admin
http://i.imgur.com/7RiVG.jpg

[Updated on: Sun, 11 August 2013 20:03]

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