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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Game handles fake wheel bones incorrectly on wheeled vehicles
Re: Game handles fake wheel bones incorrectly on wheeled vehicles [message #483057 is a reply to message #483056] Sun, 11 August 2013 11:25 Go to previous messageGo to previous message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma:
General (1 Star)
Negative. Fake wheels (even in stock code) immediately return from WheelClass::Compute_Force_And_Torque. It's the only thing that can influence the vehicle speed.
 
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