Game handles fake wheel bones incorrectly on wheeled vehicles [message #483056] |
Sun, 11 August 2013 10:31 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Unless this is already fixed in 4.0, I have noticed that Renegade does not correctly ignore fake (F) wheel bones. It seems to work perfectly fine for driving forward; however, once you throw the vehicle in reverse it will continue to go faster and faster until it's at the max speed of the torque*gear[0] ratio without something that is accounted for normally.
I assume the bug must be in the "Sophisticated Engine Simulation" beings the bug of the vehicle going faster in reverse than it can forward seems isolated to wheeled vehicles.
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