Projectile size fix [message #482878] |
Tue, 30 July 2013 16:23 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
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General (4 Stars) |
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I heard TT fixed an issue with the way the engine handles projectiles for APB. All projectiles are actually paper thin. I've been noticing I'm getting randomly headshot by tanks in the last few days. Did this fix also get applied to Renegade?
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Projectile size fix [message #482879 is a reply to message #482878] |
Tue, 30 July 2013 16:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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iRANian wrote on Tue, 30 July 2013 16:23 | I heard TT fixed an issue with the way the engine handles projectiles for APB. All projectiles are actually paper thin. I've been noticing I'm getting randomly headshot by tanks in the last few days. Did this fix also get applied to Renegade?
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Not at all. The 4.0 branch doesn't have any "projectile extent" code. Besides that, it's entirely opt-in; each ammo definition that uses it needs to be explicitly set up in LevelEdit.
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