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Re: MPF banning players for being extremely good at a 11 year old game [message #482367 is a reply to message #482253] |
Fri, 28 June 2013 05:20 |
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generalcamo wrote on Mon, 24 June 2013 17:31 | Most of them are hesitant to move to a new engine. I honestly don't see why, as they could easily port over most of their assets (except for Reborn, as they don't have most of the assets) to a new engine like UDK. The engine is 11 (or 15 years old if you count when the engine was in development), which is pretty old for an engine, especially one that hasn't had any updates. Granted, the still used Source Engine is also old, at 9 years old (16 years old if you count development years) but at least it had updates to bring it up to modern standards.
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We have all the assets for Reborn. Do you even know about what you are talking?
As for engine change, it implies much more than just importing models. Ever read UDK tutorials ? Try.
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Re: MPF banning players for being extremely good at a 11 year old game [message #482420 is a reply to message #482412] |
Sat, 29 June 2013 09:27 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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DutchNeon wrote on Sat, 29 June 2013 03:54 | @Ack, The free Unity version? I've heard it lacked so much options compared to a payed license version. Was considering trying some stuff in it.
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The free version lacks pathfinding, realtime shadows, LOD, asset bundles (aka "custom maps"), HDR, light probes (like lightmaps for dynamic objects), global illumination, occlusion culling, render targets, profiling, automated builds, native code plugins, and other things. It's *very* crippled compared to the "Pro" version.
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