Re: MPF banning players for being extremely good at a 11 year old game [message #481824 is a reply to message #481555] |
Sat, 08 June 2013 17:09 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Sean
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shaitan wrote on Tue, 04 June 2013 15:40 | There is always that slim chance that it wasn't him. If you remember a few years ago(I'm not sure if Jelly had the problem or not), but there were at least two incidences of a person using another persons IP. Back in MP it was done one time when our admin(Strike) was in IRC, and "Strike" with his IP joined the game. He flipped the heck out, and wasn't faking that lol.
The other, was when TheBeerinator claimed that one shifty fucker of using his IP too somehow. Idk, just throwing out conjecture.
Thinking back on that episode, liquid, and what transpired during/after...it could have been someone else doing it.
The IP was definitely the same IP as what MDK was currently using. I do remember that bit of it.
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To this day, I still refute the claims that MDK cheated. He might be many things, but he certainly isn't a cheater. Plus if he was/is I doubt MPF would trust him so much, he certainly appears to be doing a good job over there or so I am told. ![Razz](images/smiley_icons/icon_razz.gif)
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[Updated on: Sat, 08 June 2013 17:09] Report message to a moderator
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Re: MPF banning players for being extremely good at a 11 year old game [message #481838 is a reply to message #481825] |
Sun, 09 June 2013 02:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
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Hypnos wrote on Sat, 08 June 2013 17:26 | I do agree that it is giving MPF relatively bad publicity but it doesn't appear to be having any effect on their player base.
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It has been having an effect on their player count and you're not the only one who's reluctant to play on their server now in fear for getting randomly banned.
Long time and well respected Renegade community member, programmer, modder and tester.
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Re: MPF banning players for being extremely good at a 11 year old game [message #481872 is a reply to message #480854] |
Sun, 09 June 2013 08:11 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
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I've got a bit of footage from a field game from earlier this morning, nothing that interesting. I went 100-6, was playing a bunch of games yesterday that went pretty well but i couldnt record cause it was too laggy. in all my videos you can see mouse lag and it's pretty annoying.
I'm a bit done with playing reborn i think and I guess I'll play some more renegade now, hopefully i can get a good field game recorded, the previous field games i've played have mostly been snipers hugging in their base with a ton of snipers on my team in tunnel or tanks camping tunnel :/
http://youtu.be/jXlBOpiX7f4
Long time and well respected Renegade community member, programmer, modder and tester.
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Re: MPF banning players for being extremely good at a 11 year old game [message #481896 is a reply to message #480854] |
Sun, 09 June 2013 19:33 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
shaitan
Messages: 727 Registered: April 2005 Location: Pennsylvania
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APB moderators/admins should be used to that by now.
Aircraftkiller wrote on Sun, 18 Jan 2004 07:38 | I get along with people fine, so long as they aren't rejects who promised things that they couldn't
deliver on, or forum trolls who contribute nothing except to bloat the fragile egos of the same
rejects I despise.
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Re: MPF banning players for being extremely good at a 11 year old game [message #481898 is a reply to message #481895] |
Sun, 09 June 2013 19:50 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
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Aircraftkiller wrote on Sun, 09 June 2013 18:47 |
iRANian wrote on Sun, 09 June 2013 11:11 |
I'm a bit done with playing reborn i think
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You're not the only one. It seems their player base has evaporated within a week of release. They were averaging 45 player games, now there's just five people online.
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It is a bit of a shame, IMO. The game is ok and I enjoyed playing it for a while (as johnym, in case I met anybody online). They obviously put a lot of effort into it. I loved playing that beachside inf only map.
They did a good job on bringing some of the TS gameplay elements - I remember harasing the GDI harvesters with a DT a couple of times, MSGs near the tiberium field to protect Nod's harvesters, MLRS assaults from water and Cyborg APC rushes to name a few.
It feels dated, however - like a "Renegade++", instead of a game on its own. Gameplay doesn't feel very streamlined as well and weird at times.
A few things off the top of my head are: Construction Yards are like "just another building" to protect. Balancing is odd with JJs going everywhere (I remember someone called them "the best aircraft" once) and being difficult to kill and Ion Storms don't really affect much, except stealth. The spy knife thing is weird, I still don't get the Engineer medkit and the GDI SAM guy was pointless every time I tried playing as him. It is a 10+ year old engine, indeed, but I hope it goes in a different direction with the patches and all.
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Re: MPF banning players for being extremely good at a 11 year old game [message #481900 is a reply to message #480854] |
Sun, 09 June 2013 20:59 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
BAGUETTE
Messages: 620 Registered: June 2010
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Renegade has very little players left, so reborn is more than probably going to follow suit, still, its something a lot of people put time and effort into and it was probably still fun a fun project to develop
Quote: | Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as
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Crush gives away med tanks like he gives away handjobs, everyday and as much as possible
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Re: MPF banning players for being extremely good at a 11 year old game [message #481902 is a reply to message #481899] |
Sun, 09 June 2013 21:34 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Aircraftkiller
Messages: 8213 Registered: February 2003
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Bazil wrote on Sun, 09 June 2013 23:45 | i wonder has the APB's player count ever reached 75? except for the first days of release
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When I still ran the project (2003-2006), releases regularly had full servers. I distinctly recall having two 50 player servers at one point and having to wait to get into both of them for quite a while.
I played Reborn and tried to give it a fair chance, but I really didn't enjoy it. It didn't feel like TS at all. Tossing in TS units (which really don't look all that great considering the way they've been animated) into a big sandy map doesn't scream TS to me. The biggest thing missing was fun. It really just isn't fun at all. It feels like a chore, like I'm forcing myself to keep playing it instead of wanting to enjoy what I'm playing.
I uninstalled it two days after release and haven't really considered putting it back. As I've said in the server, it felt like a pre-alpha. Lots of bugs with graphics, such as Umagon being completely unlit. She looks like she was painted with MS Paint. There's like no skin detail that I could see. She was half-burqa and half generic-yellowish-tan color. Stretched out textures are a frequent issue with the maps. The textues look muddy and undetailed quite frequently, and I still see a lot of Renegade textures for all the crowing about it being a "game". It's obviously still a mod, and one that will hopefully get a lot more work put into it.
I think my #1 issue with it is the lack of TS atmosphere. The environment of Earth at that point is choking noxious fumes with dying vegetation and few livable outdoor spaces. The sun is always covered by clouds and there's a dank fog everywhere. In Reborn, it's the opposite. It's very bright, there's no discernable atmosphere and the fog is non-existent from the several maps I played. It just looked like a Renegade mod with some new units added to it, and a lot of maps with detail added in places players rarely go (Tiberium stuff underneath bridges, for example) with bare mountain tunnels and a huge amount of Renegade's grating texture all over the floor. I'd like to figure out how my very heavy vehicle is capable of driving over gratings that are 25 feet wide and over 500 feet long, with absolutely nothing supporting the grating except for a trench underneath it.
These issues bug me. I'm sure someone else would find better things to complain about, but I hate seeing maps being developed like this when there's so many better examples of how to create modern game levels. You can't call yourself a game and then not hold yourself up to industry standards. Posting this stuff at Polycount would get it ripped apart.
I'd like to see them succeed. I just hope the attitude improves. I played incognito several times and voiced concerns in-game only to be called an idiot by Chronojam, and had people tell me that I don't know anything about games. I'd beg to differ considering my degree field and the fact that I make video games for the US Army for a living. If Reborn can take criticism and improve from what's been critiqued, I imagine they'll do well - assuming the player base ever sticks with it. This game (Renegade) is essentially dead. I have more people online right now in my fleet in Star Trek Online than Reborn has in all of their servers combined. Renegade's essentially unknown to over 98% of video gamers and the ones that do play probably don't care about mods for it.
[Updated on: Sun, 09 June 2013 21:36] Report message to a moderator
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Re: MPF banning players for being extremely good at a 11 year old game [message #481903 is a reply to message #480854] |
Mon, 10 June 2013 01:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
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@Mad_Ivan: Yeah I played with you a fair bit. I was also the one who made the "JJ best aircraft" comment as a joke. ![Razz](images/smiley_icons/icon_razz.gif)
I agree with ACK that the game is a "chore" to play, it also feels kinda directionless with large maps and virtually all units take ages to kill, infantry weapons for the most part feel wonky and weird unit balance. I've lost the count of times I'm at the front of the enemy's team base and I then I hear one of my buildings been attacked just for no one being able to defend it because they're in field and there are 3 enemy infantry in the building.
Hope they'll work on improving it. It was really fun to play (except for a bunch of trolls who didn't get muted) but I can't see myself playing it any longer than I have now, it's already getting old.
Long time and well respected Renegade community member, programmer, modder and tester.
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Re: MPF banning players for being extremely good at a 11 year old game [message #481993 is a reply to message #481946] |
Fri, 14 June 2013 15:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
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Aircraftkiller wrote on Tue, 11 June 2013 18:30 |
One thing I'm left wondering is why they're putting any effort into this old engine when they have perfectly capable programmers who can learn something like Unreal, CryTek, et al. Like it or not, the trend in gaming is toward free games and mobile games. This mod is free, but it lacks the finesse that even an Android game has. I've got several Android games on my HTC One that are more visually impressive than Reborn is, along with being a lot more fun to play.
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There's a lot of programming that needs to be done to support C&C mode in the Unreal engine AFAIK and they'd actually need to re-do all their maps and higher the quality of their assets I assume. Tons of work. Easier for a fan project to use an engine that also *somewhat* supports what they need to do with it for the most part.
Maybe you can shed some more light into this cause you have experience with modding and if I recall the Unreal engine. What's your assessment of how feasible coding is and transferring all their assets?
Long time and well respected Renegade community member, programmer, modder and tester.
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