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C&C_Bio Testing [message #47824] Wed, 17 September 2003 13:45 Go to next message
Halo38 is currently offline  Halo38
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Colonel
My first C&C mode map, If you would like to test get it here.

http://www.laeubi.de/halo38/?cat=maps

This map is set just before Tiberian Sun around a Nod Bio Tech facility due to the high concentration of tiberium new creatures have appeared sucking the life even further from this already barren environment


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

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C&C_Bio Testing [message #47838] Wed, 17 September 2003 14:39 Go to previous messageGo to next message
gendres is currently offline  gendres
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Colonel

Screenshots, please. Smile

viva Mexico cabrones
~g
C&C_Bio Testing [message #47840] Wed, 17 September 2003 14:53 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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General (1 Star)
Very nice work man.

The GDI base needs some more cool stuff, like those caves in the Nod base.

Also, I fell into that kickass mutant thingy, but i didn't die. You should put a kill zone in it. Razz

Really cool map, can't wait till it comes out.


C&C_Bio Testing [message #47842] Wed, 17 September 2003 15:11 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
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General (1 Star)
Nice map Halo, I like it. I only saw one problem with it. The textures on the roofs of the tunnels have that WS logo on them. Other than that, nice map. And they vein hole is cool. Cool

WHATEVER, FAGGOT
C&C_Bio Testing [message #47845] Wed, 17 September 2003 15:25 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
It's decent. Small, symmetrical, base defenses = Under.

Graphical quality is nice. Gameplay will blow chunks like a motion sick person taking a ride in a F-16C.
C&C_Bio Testing [message #47853] Wed, 17 September 2003 18:11 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
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General (1 Star)
Sweet. All your maps rock man.

The veinhole monster is awesome
C&C_Bio Testing [message #47855] Wed, 17 September 2003 18:18 Go to previous messageGo to next message
Dante
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General (1 Star)
yeah, try making a seperate cleanly installed Ren directory and running the pre-release map there, that way you can see all the missing textures that i had Razz

also, try to do some mild compression on the mp3 that you included, should get the filesize down some.



killzone in the monster, but awesome, very original for a Ren map as far as the bio lab area Smile


C&C_Bio Testing [message #47856] Wed, 17 September 2003 18:29 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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General (1 Star)
Aircraftkiller

It's decent. Small, symmetrical, base defenses = Under.

Graphical quality is nice. Gameplay will blow chunks like a motion sick person taking a ride in a F-16C.



Riiight.
I haven't tried it yet.

I would like some screenshots before I download, Just to make sure I don't add more Junk to my Hard Drive. Very Happy
C&C_Bio Testing [message #47896] Thu, 18 September 2003 02:39 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
Yeah, "riiight," I haven't a clue of what I'm talking about. Obviously I'm just some random newbie saying gameplay won't be good. I picked this up in the bargin bin yesterday!!

You do realize I've been playing this game for almost two years. I had to suffer through Under and Field during the beta test and I know what makes a level have a choke like that. Sure, there's two entrances per base in this one, but the base defenses will slaughter units as they come through the tight entrances.

But no, I don't know anything. :rolleyes:
C&C_Bio Testing [message #47902] Thu, 18 September 2003 03:57 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
Yeah, the missing textures and killzones were a last minute my bad, also we're currently making some sounds for the tiberium monster (squelching sounds like the TS viseroids) the skin I made needs some work too.

I planned it so you could get in to the hon and barr and both refineries (via tunnels) as infantry, without being killed by the main base defense. As I just realised that the layout is a bit like volcano whats everyone's feeling on removing the main base defences??

I was thinking of adding more detail to the bases as they seem kind of bare (terrain wise), but, the poly count is already very high.

Edit: I have a busy day today (away from my computer) i don't have time to put up any screen shots. i'll put some up later some time, unless anyone else wants to be a good soul Very Happy (cheers if you do)


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

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C&C_Bio Testing [message #47909] Thu, 18 September 2003 06:42 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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Commander
damn good job. Shocked

C&C_Bio Testing [message #47974] Thu, 18 September 2003 11:45 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
It has many errors. One such error is the lab in the cave, at least one wall has no collision settings, so i fell right off the map. Another, you should slowly die, like in a tiberium feild when you fall in the monster. Plus needs a lot more texture work. But it still is a pretty good map idea and shows much effort.
C&C_Bio Testing [message #47984] Thu, 18 September 2003 12:17 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
Deafwasp

It has many errors.


Then what are these many errors you speak of? (tis the point of testing)


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
C&C_Bio Testing [message #47986] Thu, 18 September 2003 12:21 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
Quote:

One such error is the lab in the cave, at least one wall has no collision settings, so i fell right off the map. Another, you should slowly die, like in a tiberium feild when you fall in the monster. Plus needs a lot more texture work.


Reading is good for you. Try it, sometime!
C&C_Bio Testing [message #47988] Thu, 18 September 2003 12:28 Go to previous messageGo to next message
Griever92
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Colonel
bigejoe14

Nice map Halo, I like it. I only saw one problem with it. The textures on the roofs of the tunnels have that WS logo on them. Other than that, nice map. And they vein hole is cool. Cool


You are seeing the WS logo because you are missing the texture that Halo used, try downloading the Texture pack, and placing it in your Mod tools folder, works for me.

ftp://ftp.westwood.com/pub/renegade/tools/


Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
C&C_Bio Testing [message #47998] Thu, 18 September 2003 13:11 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
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General (1 Star)
I would do that, but I do't have the mod tools. Why? Because they are no use to me. I can't map or model or mod. So, no tools for me.

WHATEVER, FAGGOT
C&C_Bio Testing [message #48006] Thu, 18 September 2003 13:53 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
Aircraftkiller

Quote:

One such error is the lab in the cave, at least one wall has no collision settings, so i fell right off the map. Another, you should slowly die, like in a tiberium feild when you fall in the monster. Plus needs a lot more texture work.


Reading is good for you. Try it, sometime!


Funny

He said 'many' one would assume he ment more than 2, one which has already been explained and mentioned anyway.


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran

[Updated on: Thu, 18 September 2003 13:56]

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C&C_Bio Testing [message #48007] Thu, 18 September 2003 13:54 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
bigejoe14

I would do that, but I do't have the mod tools. Why? Because they are no use to me. I can't map or model or mod. So, no tools for me.


Don't worry i'll fix it


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
C&C_Bio Testing [message #48010] Thu, 18 September 2003 14:05 Go to previous messageGo to next message
dilbert48 is currently offline  dilbert48
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Halo38


I planned it so you could get in to the hon and barr and both refineries (via tunnels) as infantry, without being killed by the main base defense. As I just realised that the layout is a bit like volcano whats everyone's feeling on removing the main base defences??


You could replace the AGT/Ob with 2-3 guard towers/turrets placed around the base. That would make it a little easier to attack the base.


All I want is to be feared; is that too much to ask?
C&C_Bio Testing [message #48014] Thu, 18 September 2003 14:38 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
dilbert48

Halo38


I planned it so you could get in to the hon and barr and both refineries (via tunnels) as infantry, without being killed by the main base defense. As I just realised that the layout is a bit like volcano whats everyone's feeling on removing the main base defences??


You could replace the AGT/Ob with 2-3 guard towers/turrets placed around the base. That would make it a little easier to attack the base.


I like the idea, but what is everyone elses feelings on it?


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
C&C_Bio Testing [message #48022] Thu, 18 September 2003 15:11 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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General (1 Star)
Aircraftkiller

Yeah, "riiight," I haven't a clue of what I'm talking about. Obviously I'm just some random newbie saying gameplay won't be good. I picked this up in the bargin bin yesterday!!

You do realize I've been playing this game for almost two years. I had to suffer through Under and Field during the beta test and I know what makes a level have a choke like that. Sure, there's two entrances per base in this one, but the base defenses will slaughter units as they come through the tight entrances.

But no, I don't know anything. :rolleyes:


But did I say that? Razz
C&C_Bio Testing [message #48124] Fri, 19 September 2003 07:55 Go to previous messageGo to next message
Ugauga01 is currently offline  Ugauga01
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I Think itīs a great map.

My Suggestions:
-Fix the missing textures.
-Add the Tiberium Silo to each base.
-Add some more details like wooden fences on the ways to other base.
In the tunnels itīs good but itīs boring on places where harvester drives Wink


Das Leben ist ein scheiß Rollenspiel. -Hat aber eine geile Grafik.
-------------------------------------------------------
The life is a bad RPG. -But it has a great Graphik
C&C_Bio Testing [message #48145] Fri, 19 September 2003 11:05 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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Commander
yeah, the part where the harvesters are is a bit boring, maybe you can make the tiberian fields a bit bigger to.

C&C_Bio Testing [message #48146] Fri, 19 September 2003 11:14 Go to previous messageGo to next message
Griever92
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Colonel
overall, a great map. I played it for about 1.5 hours last night.

gj Halo.


Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
C&C_Bio Testing [message #48157] Fri, 19 September 2003 12:32 Go to previous messageGo to previous message
Blazea58 is currently offline  Blazea58
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Commander
I tested this map out earlier and i thought it was very well done. The eye candy is plenty full, and the scenery is ample. I found that having the defences in the bases where they are, is very well planned. If you stand on either side of the rock cave entrance, you can hit the Wf, or the hand of nod.

Everything seemed equal for each team, and i found it very pleasing to see how many new guys were in the extras menu.

Great job on this map.

I also wanted to try the Battle Arena map, but the download wont work, if you can re post that map, it would be great. I like the detail in it with the infantry training area.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
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