|
|
|
|
|
|
|
|
|
|
|
|
Re: Tiberian Sun: Reborn is nearing release. [message #481058 is a reply to message #481052] |
Thu, 23 May 2013 07:56 |
|
danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
|
General (5 Stars) |
|
|
Taz wrote on Thu, 23 May 2013 11:21 | In all seriousness; i look forward to playing it. I thought it wasn't that broken, just severely unbalanced and missing certain feautures.
|
The beta you played wasn't broken no, the files we inherited however were very broken after years of being passed from pillar to post. No fault of any one individual, just a lot of accumulated problems created over time by inconsistent file management. The old team didn't have a single person who was responsible for managing builds and as a result new builds would sometimes end up missing out files that a previous build had added... it was a bit chaotic.
It took us many months to even track down source files for a lot of assets, some are still missing to this day and we have outstanding bugs that we can't fix without losing assets we have no source for. That's actually partly why you'll recently have seen jonwil releasing improvements to the W3D importer.
EvilWhiteDragon wrote on Thu, 23 May 2013 14:00 |
So, if I understand correctly, this is the result of the 3rd or 4th complete redo of Reborn?
|
I guess you could call it that... it's loosely based on the Infantry Beta released some years ago, but with a lot of the extraneous cruft removed (such as units that served no real purpose other than to exist and weren't in TS), vehicles added (obviously) and new features such as EMP mines, ion storms, Cyborg Reaper nets, AI SAMs & front gun on the MkII, new & improved subterranean logic, stealth detectors and generators, etc, etc...
We started a new bug tracker a few months back to improve tester and staff communication and make sure bugs actually get fixed instead of sinking off the top page of the testers forum and being forgotten about. This screenshot is taken after a new build was released to the testers so the number of new bugs is artificially higher than normal, but you'll see from this that we are busy getting this shippable;
|
|
|
|
|
|
Re: Tiberian Sun: Reborn is nearing release. [message #481100 is a reply to message #481067] |
Fri, 24 May 2013 09:40 |
Lazy5686
Messages: 254 Registered: November 2007
Karma: 0
|
Recruit |
|
|
generalcamo wrote on Thu, 23 May 2013 12:34 | It will be just like APB...
...although you could play these maps with modification, just like you could with APB. Don't know if it would be worth it though.
|
If they are decent maps and could be played on a normal Renegade server I'd look at putting them in our rotation occasionally.
The Scruffy, AngryCanadian with Vuvuzelas
-Jelly Games admin
|
|
|
|
Re: Tiberian Sun: Reborn is nearing release. [message #481112 is a reply to message #481100] |
Fri, 24 May 2013 14:15 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
|
Colonel |
|
|
Lazy5686 wrote on Fri, 24 May 2013 12:40 |
generalcamo wrote on Thu, 23 May 2013 12:34 | It will be just like APB...
...although you could play these maps with modification, just like you could with APB. Don't know if it would be worth it though.
|
If they are decent maps and could be played on a normal Renegade server I'd look at putting them in our rotation occasionally.
|
It would take a lot of work though. Is it really worth it? They wouldn't fit in Renegade anyway considering the atmosphere.
|
|
|
|
Re: Tiberian Sun: Reborn is nearing release. [message #481144 is a reply to message #481112] |
Sat, 25 May 2013 12:55 |
|
EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
|
General (3 Stars) |
|
|
generalcamo wrote on Fri, 24 May 2013 23:15 |
Lazy5686 wrote on Fri, 24 May 2013 12:40 |
generalcamo wrote on Thu, 23 May 2013 12:34 | It will be just like APB...
...although you could play these maps with modification, just like you could with APB. Don't know if it would be worth it though.
|
If they are decent maps and could be played on a normal Renegade server I'd look at putting them in our rotation occasionally.
|
It would take a lot of work though. Is it really worth it? They wouldn't fit in Renegade anyway considering the atmosphere.
|
Maybe it wouldn't fit the original CNC mode of Renegade, but then again, a lot of fanmaps don't either. I think it would add value because if it would be possible to download the mod as a map or package, one could play TS:R directly from Renegade, with just joining a TS:R server or a Ren server running TS:R maps. Wouldn't require them to manually download a mod they might've never heard of.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
|
|
|
|
|
|
|
Re: Tiberian Sun: Reborn is nearing release. [message #481162 is a reply to message #481157] |
Sun, 26 May 2013 06:03 |
|
EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
|
General (3 Stars) |
|
|
Jerad Gray wrote on Sun, 26 May 2013 06:02 |
EvilWhiteDragon wrote on Sat, 25 May 2013 16:15 |
generalcamo wrote on Sat, 25 May 2013 23:33 | Map would be too large of a file, and there are limits in what we can do per map. Package might work, but then you have the 0 bug...
|
Have you verified that bug still exist in TT?
|
Did you guys make it so the client reloads armor.ini on every mix/pkg load (from the mix/pkg if said mix/pkg has armor.ini, otherwise from always.ini if not present). If you have then the bug will be fixed, if not it will still exist.
|
I'm not sure of that, but I know that the 0 bug for normal maps should've been fixed.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
|
|
|
|