Getting stutters up to a few minutes after loading a game [message #480424] |
Sun, 14 April 2013 04:10 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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The game just freezes for like 2 secs, thought this was because I have many things loaded but even without it happens, doesn't happen with other games.
I thought the old and broken loading system was restored to prevent this issue? After doing something resource intensive it takes 30 seconds or so to load Renegade, I get these stutters and after playing for an hour or so with 50 players there's a permanent and noticeable FPS drop (my FPS sits at 45-55 FPS) which instantly goes away when I restart the game.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Sun, 14 April 2013 04:10] Report message to a moderator
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Re: Getting stutters up to a few minutes after loading a game [message #480441 is a reply to message #480424] |
Sun, 14 April 2013 14:37 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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On default maps or custom ones? I believe the dependency information it uses on load is part of the map, and maybe it does not contain every dependency... As a side note, the increased load time is not purely due to dependency loading, the anti-cheat system also increases the load time.
As for the FPS thing, that is likely a different issue, but very hard to debug remotely... I guess the only way is to add timing/profiling information in the code, send you a build, and then retrieve the profile data and probably repeat this procedure a few times. I would need to find some time to prepare a build for that, but it sounds like a very tedious process.
It would be really cool (read: much, much easier) if it could be reproduced by, e.g. spawning 100 bots and running the game for 30 min. However, possibly, it would need the bots to move, or it would need infantry and vehicles to be created&destroyed. (Possibly a script that just kills a vehicle every second and respawns it. If the FPS goes down over time, something is clearly wrong.) If anyone could try making (a) test map(s) for that, it would be great.
It fixes itself when the game ends and a new map loads, right?
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
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