LuaTT [message #480211] |
Sat, 30 March 2013 14:27 |
Comp_uter15776
Messages: 21 Registered: November 2010
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Hey all,
Long time no see ^.^ I've decided to go back to Ren to just do some coding and playing around with the FDS, I've missed its customizability so much. However, upon setting up the server, I noticed that TT has progressed to RC2. I then noticed that LuaTT's last update was for Beta 5. Does anyone have an idea if a LuaPlugin will be created/updated for this version of TT server?
Sla.ro, if you're reading, please update it! There is a void that was filled when you initially made it - it'd be a pleasure to be able to use Lua again.
Here's what my FDS is outputting so far:
http://prntscr.com/yhrz4
Unfortunately it's been so long I cannot remember whether LuaTT displays a load message or not. Anything to shed light on the whole matter would be greatly appreciated!
Regards, Comp_uter15776
P.S. Sorry if I posted in the wrong section... I figured this would be best but who knows ^.^
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Re: LuaTT [message #480213 is a reply to message #480212] |
Sat, 30 March 2013 15:15 |
Comp_uter15776
Messages: 21 Registered: November 2010
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Well, I've tried the existing LuaPlugin (LuaTT ver 1.2) to no avail :/
In fact, I can't get any Lua plugin to work with any SSGM/server... the old versions say "can't find file/dir" *some random characters* "LuaPlugins" *more random characters*, and the new versions don't appear at all ;_;
I do hope at least someone ports the code! someone!
*random character example* http://prntscr.com/yi16i
[Updated on: Sat, 30 March 2013 15:18] Report message to a moderator
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Re: LuaTT [message #480217 is a reply to message #480215] |
Sun, 31 March 2013 01:47 |
Comp_uter15776
Messages: 21 Registered: November 2010
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Thanks a bunch sla.ro.
However, it should work fine with TT servers, if what you say is true, but I don't have any working, "clean" TT servers. All I get is "set working folder and try again" if I try put a new server up... I had a couple of older TT servers which I think may have been from the beta 3 days, but they don't even register the dll, of any type (LuaPlugin/LuaTT).
If anyone knows how to rectify that "set working folder" issue, I'd be extremely thankful!
Regards, Comp_uter15776
Edit: This is what I've been getting for any TT server: http://prntscr.com/ykeu0
[Updated on: Sun, 31 March 2013 04:24] Report message to a moderator
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Re: LuaTT [message #480223 is a reply to message #480217] |
Sun, 31 March 2013 11:31 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
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I'm not sure, but probably something is missing that TT needs, try ask some TT developer.
Creator of Mutant Co-Op
Developer of LuaTT
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Re: LuaTT [message #480224 is a reply to message #480211] |
Sun, 31 March 2013 11:58 |
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Dev*
Messages: 27 Registered: March 2012 Location: The Capital Wasteland
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Make sure always.dat is in the data folder.
This does not come with a Tiberian Tech Server. You must overwrite an FDS with the TT Server.
[Updated on: Sun, 31 March 2013 12:00] Report message to a moderator
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Re: LuaTT [message #480225 is a reply to message #480224] |
Sun, 31 March 2013 12:31 |
Comp_uter15776
Messages: 21 Registered: November 2010
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Ah excellent!
Now it's back to sq. 1 I'm afraid :/
This is what I'm seeing with LuaTT RC2, TT serv RC2 patched ontop of a clean RenFDS install. Server.ini settings were only modified to include nickname, password, serial.
Anyone have any idea whether this photo is displaying the correct info or not? http://prntscr.com/ymbdx
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Re: LuaTT [message #480227 is a reply to message #480211] |
Sun, 31 March 2013 12:50 |
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Dev*
Messages: 27 Registered: March 2012 Location: The Capital Wasteland
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If the problem is that LuaTT wont run. Then you forgot to add it under plugins in the SSGM.ini or w/e the file is called.
Example
[Plugins]
00=BanSystem.dll
01=Mute.dll
Above is probably what you have.
Make it like this.
[Plugins]
00=BanSystem.dll
01=Mute.dll
02=LuaTT.dll
Make sure LuaTT.dll is in the root of your server folder.
[Updated on: Sun, 31 March 2013 12:53] Report message to a moderator
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