Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » [SSGM Plugin 4.0] LuaTT 1.2
Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #480216 is a reply to message #469494] Sun, 31 March 2013 01:46 Go to previous messageGo to previous message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma:
Colonel
bump. LuaTT compiled for final (my fault, i though we still use RC2, lol)

Few changes:
Get_All_Buildings() -- return a table of buildings objects that are ingame
Get_All_Vehicles() -- return a table of vehicles objects that are ingame
Get_All_Players() -- return a table of players who are online ingame
HideTexture(pID) -- hides an applied hud texture to player (require player to use TT)
ShowTexture(pID, image_filename) -- shows a hud texture (using scope logic) to a player (require player to use TT)
Is_WOL_User(name) -- return true if player is on WOL or false if player is on GSA/LAN

all those were tested and still tested on our servers. If you find any bug, report it so i can fix it, there is a bug that we couldn't fix, is a bug on close, make FDS crash when close, this happens if you have more than one script registed with Lua.


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Sun, 31 March 2013 02:30]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Nod Red 4.0. Hud
Next Topic: Dragonade 1.1
Goto Forum:
  


Current Time: Wed Dec 04 14:47:07 MST 2024

Total time taken to generate the page: 0.00629 seconds