Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » ACK
Re: ACK [message #480190 is a reply to message #480187] Thu, 28 March 2013 00:36 Go to previous messageGo to previous message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma:
General (1 Star)
Oblivion165 wrote on Wed, 27 March 2013 22:30

saberhawk wrote on Tue, 26 March 2013 07:29

Oblivion165 wrote on Tue, 26 March 2013 00:09

Wow what a crappy system they made. I use view frustums and bounding boxes. Done and done.


View frustums and bounding boxes don't solve the problem of overdraw. VIS does. Renegade has frustum culling already...



What do you mean by overdraw? For instance a tree is completely blocked by a tree in front of it?


Let's say I'm in a building, looking at a wall. What do I draw? The wall, obviously. But I'm on Fjords and there is a forest out there that is also rendered. That overdraw.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Let's Try again
Next Topic: Campaign map click teleport debug feature
Goto Forum:
  


Current Time: Sun Dec 22 02:01:16 MST 2024

Total time taken to generate the page: 0.01296 seconds