Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Renegade Community News » Tiberian Technologies releases TT scripts 4.0 final!
Tiberian Technologies releases TT scripts 4.0 final! [message #479560] Tue, 26 February 2013 11:02 Go to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

http://www.tiberiantechnologies.org/files/tt.prlogo.png

Tiberian Technologies releases community patch for C&C Renegade
Today, at the 11th anniversary of C&C Renegade, we've got a present for ya! Today, we release the first final release of the Tiberian Technologies patch. This patch fixes countless bugs in the original game and offers numerous improvements.

Let's start at the beginning. In 2002, C&C Renegade was released: the only FPS based on the C&C Tiberian-universe, created by Westwood Studios. The game was (and still is) unique as it combines aspects of typical RTS games such as the economy system and buildings in a FPS game. With skilled teams this leads to intense and complex games.

Unfortunately, at the time of release, Renegade contained significant bugs that had serious impact on the game mechanics. This, together with the static and poorly scripted single player, caused Renegade to get low ratings in reviews. After the 1.037 patch, the game received no more updates, and the community had to survive by itself.

Over the years, several initiatives popped up to improve Renegade by providing unofficial patches that added functionality, fixed bugs, and guarded against cheaters. Notable examples are RenGuard, SSAOW, BIATCH and RR. These projects were mostly written by different developers, sometimes incompatible, and were often only used by part of the community. This especially hampered client-side modifications, because they required players to install them manually, and deal with updates, incompatibilities, and so on.

In December 2007 an initiative was started to merge our efforts, for the benefits of Renegade. Six months later the first public announcement was made about the new group, called Tiberian Technologies. Development was complicated and therefore did not progress as fast as we hoped, but in November 2010 we were doing the first public tests of the overhauled renegade engine, and released the first beta in September 2011. This was a big milestone and was celebrated by the community, but also showed that there was plenty of bug hunting to do. Today, finally, the patch is ready. Renegade is now more stable, faster, and has more features than ever!
In the future we hope to get EA to release this community patch through the official patch mechanism, so that everyone can enjoy the improvements made for Renegade.

Now, onto the fresh and new goodies. What did we fix? Listing all changes would result in a cumbersomely long and boring list, as we have made 5276 changes since we started counting in 2008. Below are a few highlights.


  • Built-in anti-cheat
  • Automatic downloading of maps and other content
  • Better compatibility with programs which use overlays
  • Countless engine bugfixes and performance enhancements
  • Easy installation (install TT on any version of Renegade, regardless of whether it was just installed or heavily modified)
  • Automatic updates

Most prominent bugfixes:

  • "Blue hell" fix
  • Purchase Terminals no longer broken after rejoin
  • The pistol now starts out loaded when you spawn
  • You will no longer be killed on some maps if you are standing right next to the weapons factory and someone buys a vehicle
  • Taking a screenshot no longer causes hiccups
  • Fixed various types of lag; e.g. when snipers were in scope, players hugging walls, slowly rotating turrets, etc.

Enhancements:

  • Support for using the left and right side buttons on mice with more than 3 buttons
  • The weapon back and forward keys will now skip weapons that are out of ammo. You can still access those weapons by pressing the number keys to select the specific weapon
  • New feature on empty vehicles that calculates damage points based on last occupant
  • Points fix - fixes an error in the way points are calculated when attacking vehicles with green health. Against all other targets, points are directly proportionate to damage, but not green-health vehicles due to a coding mistake. This is why, for example, snipers could get illogically high points for attacking heavy vehicles they did very little damage to.
  • Renegade now properly supports wide-screen displays


Resource manager
Tiberian Technologies' patch has the ability to download new maps from a server's remote file repository. The idea is that when a player is missing the map the server is running it will be automatically downloaded and installed on the client, after which the client can immediately play the map. The game does not require a restart as it previously did. This makes playing fan maps much easier, as one does not have to manually download the map and restart the game to play on a particular server. The resource manager will make sure you will have the required maps and possibly other packages with skins, models, or soundpacks at the server owner's discretion.

Downloads and mod tools
You can download the patch at http://www.tiberiantechnologies.org/downloads or, if you have a previous version of the patch installed, just start the game and let the auto-updater do its job. The download page also contains the server files, scripts.dll source code, and some mod-tools.

More information can be found at the following websites. We appreciate any questions, issues, or remarks on our official forums!
Official website: http://www.tiberiantechnologies.org
Official wiki: http://www.tiberiantechnologies.org/wiki
Official forums: http://www.renegadeforums.com/index.php?t=thread&frm_id=52


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Tiberian Technologies releases TT scripts 4.0 final! [message #479565 is a reply to message #479560] Tue, 26 February 2013 16:24 Go to previous messageGo to next message
crushu06 is currently offline  crushu06
Messages: 273
Registered: February 2012
Karma: 0
Recruit
Cheers!

Happy reneversary


PRANG ALL!

GIVE THEM HELL!
Re: Tiberian Technologies releases TT scripts 4.0 final! [message #479613 is a reply to message #479560] Fri, 01 March 2013 07:25 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9737
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
I'm so pleased i lived to see this day Smile. Time for a renegade marketing campaign.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Tiberian Technologies releases TT scripts 4.0 final! [message #480908 is a reply to message #479560] Sun, 19 May 2013 09:52 Go to previous messageGo to next message
Talon1 is currently offline  Talon1
Messages: 5
Registered: June 2005
Karma: 0
Recruit
I'd love to play online again but I currently don't know where to put the TT Scripts 4.0 file. Do I just put it in a new Folder in the Renegade main folder? I'm using Windows 7
Re: Tiberian Technologies releases TT scripts 4.0 final! [message #480912 is a reply to message #479560] Sun, 19 May 2013 12:19 Go to previous message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

Place it anywhere and double-click it, it's an installer that should automatically detect the location of your Renegade folder. Just follow all the prompts and it should install everything.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Previous Topic: Tiberium Crystal War coming to UDK!
Next Topic: Tiberian Technologies releases TT scripts 4.0 patch 1!
Goto Forum:
  


Current Time: Thu Nov 21 03:45:18 MST 2024

Total time taken to generate the page: 0.00695 seconds