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Fix Homing logic [message #479237] Sun, 10 February 2013 18:02 Go to next message
Generalcamo is currently offline  Generalcamo
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Colonel
Homing logic for projectiles should be fixed, preferably post-4.0.

My idea for fixing it involves setting a player to "easy" mode when they switch to a homing weapon or enter a vehicle with a homing weapon. This will enable aiming assistance, which will completely fix the almost broken homing logic, as I found out when I played with some single player weapons in level edit.

Ideally, this should be completely optional. It could be a setting server owners choose to turn on or off, so that base gameplay does not change.

[Updated on: Sun, 10 February 2013 18:04]

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Re: Fix Homing logic [message #479240 is a reply to message #479237] Sun, 10 February 2013 19:25 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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i'd sponsor a Jelly Rocket Sniper Server if it worked
no joke


liquidv2
Re: Fix Homing logic [message #479241 is a reply to message #479237] Sun, 10 February 2013 19:34 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I checked the aiming assistance code and its all done via the camera, i.e. its got nothing to do with actual bullet or homing logic, it just looks like its improving the homing logic if you are the one doing the firing.
So no, that particular engine feature wont help get homing missiles to work better.
If there is a genuine legitimate regression in the homing missile logic vs stock renegade we can look into it (as regressions vs stock are important to us), also we can dig deeper into the bullet code post-4.0 maybe and see how homing works and try to improve it.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Sun, 10 February 2013 19:36]

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Re: Fix Homing logic [message #479244 is a reply to message #479237] Mon, 11 February 2013 03:36 Go to previous messageGo to next message
BAGUETTE is currently offline  BAGUETTE
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Jamie keeps yapping on about alternating clicks between the mouse improving the lock, I think he's cray...

Quote:

Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as

http://i97.photobucket.com/albums/l234/Vultima/hue.png

Crush gives away med tanks like he gives away handjobs, everyday and as much as possible
Re: Fix Homing logic [message #479245 is a reply to message #479244] Mon, 11 February 2013 06:25 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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yeah, tapping with mrls is supposed to help 6 locking or sommet
Re: Fix Homing logic [message #479260 is a reply to message #479237] Tue, 12 February 2013 13:03 Go to previous messageGo to next message
Troll King is currently offline  Troll King
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We have homing missiles?


Lol no i know that but seriously they still work. Sometimes im in a stank and a mrl veh spray and prays around in the map and the bullet just chases me while im stealthed


Also Known As: Neijwiert
Re: Fix Homing logic [message #479345 is a reply to message #479260] Mon, 18 February 2013 06:22 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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The trick with homing is to get your curser closer to the origin of the object you want to lock to.

Re: Fix Homing logic [message #479347 is a reply to message #479237] Mon, 18 February 2013 09:29 Go to previous messageGo to next message
YesNoMayb is currently offline  YesNoMayb
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Jamie also said you must aim below the turret while right clicking. While I do that, some of my missiles still miss. I think if we can improve the homing logic, the field on Field would be easier to take.
Re: Fix Homing logic [message #479348 is a reply to message #479237] Mon, 18 February 2013 09:37 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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You need to aim at the 0,0,0 point of the object, if I recall correctly. StealthEye knows it exactly I think.

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
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Re: Fix Homing logic [message #479349 is a reply to message #479237] Mon, 18 February 2013 09:43 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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In other words, aim for the feet when shooting at infantry and the centre of the treads when shooting at vehicles.

http://steamsignature.com/card/1/76561197975867233.png
Re: Fix Homing logic [message #479350 is a reply to message #479349] Mon, 18 February 2013 10:44 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Actually I think I was wrong, I think you actually have to aim for the bullseye offset.

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