Bugs in 4.0 [message #477971] |
Tue, 11 December 2012 17:46 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
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Here are the bugs that I found:
>Weapon MuzzleFlashPhysDefID Lifetime does not work anymore
>The ambient sound announcements in MP Practice are too frequent
>Explosion Lifetime does not work anymore
>In SP, the bots have their 'friendly fire' and 'take damage' voices swapped
>Decal limit is still the same
>Number of simultaneous sounds allowed is still the same
Also, can the View Distance and LOD Budget be changed in 4.0?
[Updated on: Tue, 11 December 2012 18:27] Report message to a moderator
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Re: Bugs in 4.0 [message #478916 is a reply to message #477971] |
Fri, 25 January 2013 13:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
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MuzzleFlashPhysDefID & Explosion lifetimes are stuck at 2 seconds
Non-animated explosion models will last too long (2 seconds) (like RP2's nitro freezer ice)
The same goes for muzzleflashes of MuzzleFlashPhysDefID
[Updated on: Fri, 25 January 2013 13:19] Report message to a moderator
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Re: Bugs in 4.0 [message #479326 is a reply to message #477971] |
Sun, 17 February 2013 08:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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MuzzleFlashPhysDefID has been broken since 4.0 release I believe.
Doesn't work in Lan or Multilayer.
The muzzle flash lasts for about 2 seconds no matter what its set to.
Only a problem if set in LE.
Using RC3 Beta on client. RC2 Server.
From what I have seen Explosion Lifetime still works but I have not tested.
![http://s18.postimage.org/jc6qbn4k9/bricks3.png](http://s18.postimage.org/jc6qbn4k9/bricks3.png)
[Updated on: Sun, 17 February 2013 08:50] Report message to a moderator
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Re: Bugs in 4.0 [message #479327 is a reply to message #477971] |
Sun, 17 February 2013 08:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Can someone get me a test setup (mix file or whatever) that I can use to see this muzzle flash issue in action?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Bugs in 4.0 [message #479342 is a reply to message #477971] |
Sun, 17 February 2013 17:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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I cant find anything that looks like a weapon powerup or a gun anywhere near the GDI weapons factory on that test map.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Bugs in 4.0 [message #479344 is a reply to message #477971] |
Sun, 17 February 2013 20:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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I looked in that exact spot and I cant see the weapon powerup at all.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Bugs in 4.0 [message #479588 is a reply to message #479405] |
Wed, 27 February 2013 16:53 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Rp2 was buggy as fuck, ECW is just about ready for release and after that is confirmed stable we will start to port to 4.0. Hopefully that'll go smoothly (I doubt it but we shall see, it'd be amazing if it was perfectly stable under 4.0 but I don't expect it).
Visit Jerad's deer sweat shop
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