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Renx crash... [message #478796] Sun, 20 January 2013 12:46 Go to next message
c0vert7 is currently offline  c0vert7
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Soo... ive been working on my map, just finished some tunnels, I went to save it, started to texture some stuff, saved again and when I saved it crashed... No biggy, I just saved it a few mins before, but when I go to open the save it says failed to open... so I try to open the recovery from when it crashed, and that says failed to open again. I really dont wanna lose all this work because my only other alternate save is missing about 6 hrs worth of work... any ideas?? Dont Get It
Re: Renx crash... [message #478797 is a reply to message #478796] Sun, 20 January 2013 12:58 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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Well just by looking at the situation doesnt look like anything can be done, apparently it saved the level corrupted and I dont think theres anyway to recover back to that point... awsome.


However if anyone knows how to convert the .w3d file from level edit back into gmax, that would be somewhat helpful, id atleast save all my alpha blending and VIS work I did, just would have to remake the tunnels Sneaky

[Updated on: Sun, 20 January 2013 13:07]

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Re: Renx crash... [message #478798 is a reply to message #478796] Sun, 20 January 2013 13:13 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Unfortunately alpha blending (and textures in general) tends to get lost when converting W3D files back into 3ds / renx files. There are plugins that will do it though...

http://steamsignature.com/card/1/76561197975867233.png
Re: Renx crash... [message #478800 is a reply to message #478796] Sun, 20 January 2013 13:21 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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Well even thats acceptable, I just had a bunch of models, VIS, and textureing done, I mainly dont wanan redo VIS again Huh

Where are the plugins avaiable at>?
Re: Renx crash... [message #478803 is a reply to message #478796] Sun, 20 January 2013 16:17 Go to previous messageGo to next message
Mauler
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I have yet to see any plugin that saves alpha blending information from converted w3d models, the closest I've seen was someone who was converting some plugins to work with blender , but he had stopped development....

I don't get it, both you gmax file and level file are corrupted?

Renx tends to crash a lot , and so does the level editor ... When I make a level I tend to separate tasks and save each time I change that task

Getting the mesh from importing is easy but the hard part is you have to texture it and apply alpha and weld the terrain, quadrify it, reapply proper smoothing groups or else your lighting will be ugly lol
Re: Renx crash... [message #478806 is a reply to message #478796] Sun, 20 January 2013 16:58 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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No what happened was I went to save it in renx and it crashed, I went to reopen it and it just says failed to open... it made a recovery file but thats the same way..

My level edit level is fine, thats how I got my meshes back, I got it all back where I wanted now, just gotta remake my tunnel system which im not looking forward to lol.
Re: Renx crash... [message #478810 is a reply to message #478796] Sun, 20 January 2013 20:02 Go to previous messageGo to next message
Mauler
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ya in the future i would suggest using Max 8 or 9 for 3d assets, but i'm not to sure where to get that anymore...

i've never encountered any issues with it, although renx is a different story
Re: Renx crash... [message #478816 is a reply to message #478796] Mon, 21 January 2013 03:13 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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http://www.game-maps.org/index.php?/topic/135-w3d-importer-renx/

W3D importer for RenX


http://steamsignature.com/card/1/76561197975867233.png
Re: Renx crash... [message #478821 is a reply to message #478796] Mon, 21 January 2013 09:03 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Have you tried to open the file by using File/Merge? Sometimes even a corrupted file can be opened this way.
Also as for it crashing, I suggest you always use Save as, because generally using Save seems to corrupt earlier versions also.
http://i175.photobucket.com/albums/w125/Blaze558/Namingfiles_zpsc54e51ef.jpg

That's an example of what you should be doing every time you save as. When I am finished a model, that's when I delete all the other saves.

As for it crashing, I would suggest never to texture any map until every single model is done, including all the terrain. Extruding or deleting faces while you are texturing can cause it to crash when you save.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Renx crash... [message #478829 is a reply to message #478796] Mon, 21 January 2013 15:32 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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Ya I tried merging,importing, ect. The file itself is only 19KB big.... which means it didnt save anything lol. Its all good im back where I was just lost a few hrs of work. I will post a few screenies later when I get the majority of the modeling done Thumbs Up Thanks guys.
Re: Renx crash... [message #478835 is a reply to message #478796] Mon, 21 January 2013 18:02 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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Heres a few of the elaborate tunnel system where the teams will merge for any wanted hand to hand combat, one of many tunnel systems in the map.

index.php?t=getfile&id=14612&private=0

This will be one of the main areas of fighting I believe as it stems from both base entrances.

index.php?t=getfile&id=14613&private=0
  • Attachment: 1.jpg
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  • Attachment: 2.jpg
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Re: Renx crash... [message #478843 is a reply to message #478796] Tue, 22 January 2013 00:21 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Nice looking job on the sewer system, looks good, but the pipes aren't textured seamless. Just needs uvw as cylinder. (though sometimes you have to stand them up straight for it to tile right on the first try)

http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Renx crash... [message #478868 is a reply to message #478796] Wed, 23 January 2013 03:02 Go to previous message
Mauler
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looks very nice! When it is complete we can add to the newmaps server and try it out with 20+ players Thumbs Up
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