Blending 3 textures [message #478729] |
Thu, 17 January 2013 19:07 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
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Can anyone tell me if its possible, as well as how to do it, I want to blend 3 textures, I have my mountains as base and im blending in my grass ect, I got it all setup but I want to blend in a tiberium field ontop of the grass is that possible?
This was my first attempt that changed my whole map lol.
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Attachment: as.jpg
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[Updated on: Thu, 17 January 2013 19:08] Report message to a moderator
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Re: Blending 3 textures [message #478732 is a reply to message #478729] |
Thu, 17 January 2013 20:50 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
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So I have to basically cut out a hole where I want the tiberium fields and do it that way? The way I was thinking was so I could paint the tiberium onto it the same as I blended, I didnt know if you could make 3 passes and paint a different color vertex paint and it would show up ect.
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Re: Blending 3 textures [message #478736 is a reply to message #478729] |
Fri, 18 January 2013 02:58 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Painting three passes on one mesh is just plain wrong... I would detach the area you want to blend the field into and apply a 2 pass blend... having three is just going to cause more trouble than it's worth.. you might have to move around some vertices and possibly extrude a bit to get a clean edge to blend.
Also not bad for a first map.. much better than 80% of what's out there haha!
[Updated on: Fri, 18 January 2013 03:01] Report message to a moderator
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Re: Blending 3 textures [message #478737 is a reply to message #478729] |
Fri, 18 January 2013 03:05 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
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General (2 Stars) |
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Looks nice man. Very interesting.
Only one note: I noticed in your preset tree that you "ADD"-ed the preset for the terrain.
When you make a custom map you NEVER-EVAR "Add" things, you must always "TEMP" them.
Edit: Also make sure the temped presetname you give it is 100% unique in the entire preset-list.
[Updated on: Fri, 18 January 2013 03:06] Report message to a moderator
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