Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Debugging scripts.dll
Re: Debugging scripts.dll [message #478460 is a reply to message #478449] Mon, 07 January 2013 00:11 Go to previous messageGo to previous message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma:
General (2 Stars)

What danpaul said. As for attaching, you can set the scripts.dll project as startup project and configure its debugging options (right click the project in the solution explorer, click properties and go to the "debugging" page or something similar, I am in the train right now and cannot check it.) Alternatively, you can go to "attach to process" from the "debugging" menu. As a side note, I recommend setting the RENSERVERPATH or REN_SERVER_PATH or similar environment var so that compiled .dlls are copied there automatically after compiling.

As for debugging info, the MSVC++ compiler normally does not store symbols in the executable, instead they are in the .pdb. The .pdb, in our settings, is generated for both debug and release mode builds, but release mode symbols are less reliable due to optimization shuffling things around.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: remote c4 bug
Next Topic: Crash
Goto Forum:
  


Current Time: Sun Dec 22 16:36:50 MST 2024

Total time taken to generate the page: 0.00709 seconds