C&C_Bio Testing [message #47824] |
Wed, 17 September 2003 13:45 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
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Colonel |
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My first C&C mode map, If you would like to test get it here.
http://www.laeubi.de/halo38/?cat=maps
This map is set just before Tiberian Sun around a Nod Bio Tech facility due to the high concentration of tiberium new creatures have appeared sucking the life even further from this already barren environment
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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C&C_Bio Testing [message #47902] |
Thu, 18 September 2003 03:57 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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Yeah, the missing textures and killzones were a last minute my bad, also we're currently making some sounds for the tiberium monster (squelching sounds like the TS viseroids) the skin I made needs some work too.
I planned it so you could get in to the hon and barr and both refineries (via tunnels) as infantry, without being killed by the main base defense. As I just realised that the layout is a bit like volcano whats everyone's feeling on removing the main base defences??
I was thinking of adding more detail to the bases as they seem kind of bare (terrain wise), but, the poly count is already very high.
Edit: I have a busy day today (away from my computer) i don't have time to put up any screen shots. i'll put some up later some time, unless anyone else wants to be a good soul (cheers if you do)
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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C&C_Bio Testing [message #47984] |
Thu, 18 September 2003 12:17 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
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Colonel |
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Deafwasp | It has many errors.
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Then what are these many errors you speak of? (tis the point of testing)
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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C&C_Bio Testing [message #47998] |
Thu, 18 September 2003 13:11 |
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bigejoe14
Messages: 1302 Registered: February 2003
Karma: 0
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General (1 Star) |
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I would do that, but I do't have the mod tools. Why? Because they are no use to me. I can't map or model or mod. So, no tools for me.
WHATEVER, FAGGOT
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C&C_Bio Testing [message #48006] |
Thu, 18 September 2003 13:53 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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Aircraftkiller |
Quote: | One such error is the lab in the cave, at least one wall has no collision settings, so i fell right off the map. Another, you should slowly die, like in a tiberium feild when you fall in the monster. Plus needs a lot more texture work.
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Reading is good for you. Try it, sometime!
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Funny
He said 'many' one would assume he ment more than 2, one which has already been explained and mentioned anyway.
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
[Updated on: Thu, 18 September 2003 13:56] Report message to a moderator
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C&C_Bio Testing [message #48007] |
Thu, 18 September 2003 13:54 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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bigejoe14 | I would do that, but I do't have the mod tools. Why? Because they are no use to me. I can't map or model or mod. So, no tools for me.
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Don't worry i'll fix it
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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C&C_Bio Testing [message #48010] |
Thu, 18 September 2003 14:05 |
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dilbert48
Messages: 25 Registered: July 2003 Location: Ottawa, Canada
Karma: 0
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Recruit |
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Halo38 |
I planned it so you could get in to the hon and barr and both refineries (via tunnels) as infantry, without being killed by the main base defense. As I just realised that the layout is a bit like volcano whats everyone's feeling on removing the main base defences??
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You could replace the AGT/Ob with 2-3 guard towers/turrets placed around the base. That would make it a little easier to attack the base.
All I want is to be feared; is that too much to ask?
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C&C_Bio Testing [message #48014] |
Thu, 18 September 2003 14:38 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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dilbert48 |
Halo38 |
I planned it so you could get in to the hon and barr and both refineries (via tunnels) as infantry, without being killed by the main base defense. As I just realised that the layout is a bit like volcano whats everyone's feeling on removing the main base defences??
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You could replace the AGT/Ob with 2-3 guard towers/turrets placed around the base. That would make it a little easier to attack the base.
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I like the idea, but what is everyone elses feelings on it?
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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C&C_Bio Testing [message #48146] |
Fri, 19 September 2003 11:14 |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
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Colonel |
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overall, a great map. I played it for about 1.5 hours last night.
gj Halo.
Alex "Griever92" Bracken
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C&C_Bio Testing [message #48157] |
Fri, 19 September 2003 12:32 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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I tested this map out earlier and i thought it was very well done. The eye candy is plenty full, and the scenery is ample. I found that having the defences in the bases where they are, is very well planned. If you stand on either side of the rock cave entrance, you can hit the Wf, or the hand of nod.
Everything seemed equal for each team, and i found it very pleasing to see how many new guys were in the extras menu.
Great job on this map.
I also wanted to try the Battle Arena map, but the download wont work, if you can re post that map, it would be great. I like the detail in it with the infantry training area.
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