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Probable error [message #478091] Wed, 19 December 2012 15:20 Go to next message
Agent is currently offline  Agent
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In SSGMGameManager::PowerupPurchaseHook, SSGMGameManager::VehiclePurchaseHook, and SSGMGameManager::CharacterPurchaseHook methods of gmgame.cpp, there appears to be a slight logic error. Each of them contain something along the lines of:

		int ret = RegisteredEvents[EVENT_CHARACTER_PURCHASE_HOOK][i]->OnCharacterPurchase(base,purchaser,cost,preset,data);
		if (ret != -1)
		{
			return ret;
		}
		if (ret == -2)
		{
			fp = true;
		}


The second if statement will never be reached in the even which it is true, as when ret == -2, it will have already return.
I'm assuming the intended behavior would have:

		int ret = RegisteredEvents[EVENT_CHARACTER_PURCHASE_HOOK][i]->OnCharacterPurchase(base,purchaser,cost,preset,data);
		if (ret == -2)
		{
			fp = true;
		}
		else if (ret != -1)
		{
			return ret;
		}


Edits:
Also, will there be a method implemented into the Plugin class to allow for plugins to detect player/vehicle/building/object deaths? I'm trying to avoid modifying scripts.dll directly for my IRC bot.

[Updated on: Wed, 19 December 2012 15:32]

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Re: Probable error [message #478095 is a reply to message #478091] Thu, 20 December 2012 00:54 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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You seem to be right. I will apply your fix when I am home.

You can define a script in your plugin, override the Killed or Destroyed method, and attach it in the object creation hook. You do not need to change scripts.dll for this to work afaik.


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Re: Probable error [message #478097 is a reply to message #478095] Thu, 20 December 2012 09:29 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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StealthEye wrote on Thu, 20 December 2012 01:54


You can define a script in your plugin, override the Killed or Destroyed method, and attach it in the object creation hook. You do not need to change scripts.dll for this to work afaik.

^ Check out the example plugin included with SSGM, it does pretty much this, although it doesn't define the ::Killed or ::Destroyed event if I recall, but you can probably do this yourself if you know what you're doing. Rocked Over


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Probable error [message #478098 is a reply to message #478091] Thu, 20 December 2012 09:40 Go to previous message
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Ah, I'll just use that then. Razz
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