Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Archived Forums » RenGuard Client » skins and mods?
skins and mods? [message #47808] Wed, 17 September 2003 12:20 Go to next message
idontno33 is currently offline  idontno33
Messages: 8
Registered: April 2003
Karma: 0
Recruit
when using it will u still be able to use skins and mods even then weapons mods that are in .w3d format? Question if it doesnt you should make it allow certain names of .w3d files such as w_rifl.w3d & f_gm_rifl.w3d which are used in the M16 rifle mod. And will it work with mods & maps in .pkg ? Question

will some one please clear these things up???


http://www.danasoft.com/sig/legoalert33.jpg
Re: skins and mods? [message #47938] Thu, 18 September 2003 08:31 Go to previous messageGo to next message
Griever92
Messages: 593
Registered: February 2003
Location: Calgary, Alberta, Canada
Karma: 0
Colonel
idontno33

when using it will u still be able to use skins and mods even then weapons mods that are in .w3d format? Question if it doesnt you should make it allow certain names of .w3d files such as w_rifl.w3d & f_gm_rifl.w3d which are used in the M16 rifle mod. And will it work with mods & maps in .pkg ? Question

will some one please clear these things up???


I think it will mainly be the objects.dbb files, and Player .w3d files, not weapons, as having a weapon model does not mod how the weapon operates or how much damage it gives.

Skins will most likely not be affected as they are not models and cannot resize enemies, they merely "Coat" the model in a different color scheme, plus they are .dbs files, i have no idea if this is true, as i don't know exactly what the Renguard team is doing, but you can bet that your Weapon models and Skins will not be affected.


Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
skins and mods? [message #48008] Thu, 18 September 2003 14:00 Go to previous messageGo to next message
Adavanze is currently offline  Adavanze
Messages: 96
Registered: September 2003
Location: England
Karma: 0
Recruit

The problem is that you cannot define a weapon model from a player model, there is no exterior info placed to do this. So basically for it to work all of the replacement models wont work. But it is for the best,

But as you said, you can make a long list of things which wont allow cheating, but head models will have to be taken away, and you cant edit s_a_human or a character model or it wont work in game so that is ok.
skins and mods? [message #48119] Fri, 19 September 2003 07:41 Go to previous messageGo to next message
EnderGate is currently offline  EnderGate
Messages: 97
Registered: August 2003
Location: Ontario, Canada
Karma: 0
Recruit
Every single time in history where someone said "You can't do that, or that is impossible" Someone else has proven them wrong by doing it.

True, one cannot do the impossible...

... Anything is possible.

I do hope the RenGuard Team does not have to expend much time on the negitive comments, because expending thought process on the positive comments, produces results, not the formar.

Defeat never comes, untill one admits it.
skins and mods? [message #48130] Fri, 19 September 2003 08:28 Go to previous message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

There are ways to allow the head models to be changed but still disallow bigheads. Fear not, we are thinking of everything Smile
Previous Topic: What I think about Ren Guard
Next Topic: Quick Question
Goto Forum:
  


Current Time: Fri Nov 29 08:48:54 MST 2024

Total time taken to generate the page: 0.00876 seconds