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Re: Server Crashdump [message #473585 is a reply to message #473581] |
Sun, 26 August 2012 17:22 |
raven
Messages: 595 Registered: January 2007 Location: Toronto, Ontario
Karma: 0
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Colonel |
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Odd, that's the exact build of scripts (and only build of scripts) that I had running on the server at the time of the crash.. nonetheless I think Blacky is right as there is no crash if I remove the Send_Object_Update() code.
Thanks guys.
-Jelly Administrator
-Exodus Administrator
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Re: Server Crashdump [message #473592 is a reply to message #470855] |
Sun, 26 August 2012 23:47 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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If you remove Send_Object_Update() people can see the guy spectating on his radar, hear his footsteps and sometimes will see dust kicking up from the air.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Server Crashdump [message #473593 is a reply to message #473592] |
Sun, 26 August 2012 23:48 |
raven
Messages: 595 Registered: January 2007 Location: Toronto, Ontario
Karma: 0
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Colonel |
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iRANian wrote on Sun, 26 August 2012 23:47 | If you remove Send_Object_Update() people can see the guy spectating on his radar, hear his footsteps and sometimes will see dust kicking up from the air.
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Which is why I want to get to the root of the issue rather than remove it
-Jelly Administrator
-Exodus Administrator
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Re: Server Crashdump [message #473597 is a reply to message #473593] |
Mon, 27 August 2012 01:18 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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raven wrote on Mon, 27 August 2012 00:48 |
iRANian wrote on Sun, 26 August 2012 23:47 | If you remove Send_Object_Update() people can see the guy spectating on his radar, hear his footsteps and sometimes will see dust kicking up from the air.
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Which is why I want to get to the root of the issue rather than remove it
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This
Gen_Blacky wrote on Sun, 26 August 2012 17:48 | Send_Object_Update. Check if the player is active and game obj exists.
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If going through the player list and player leaves before Send_Object_Update server will crash.
[Updated on: Mon, 27 August 2012 01:30] Report message to a moderator
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Re: Server Crashdump [message #478110 is a reply to message #470855] |
Fri, 21 December 2012 09:27 |
Lazy5686
Messages: 254 Registered: November 2007
Karma: 0
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Recruit |
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Iran is telling me it crashed in shaders.dll but I'm still going to say it is Raven's fault.
The Scruffy, AngryCanadian with Vuvuzelas
-Jelly Games admin
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Re: Server Crashdump [message #478128 is a reply to message #470855] |
Sat, 22 December 2012 20:08 |
Lazy5686
Messages: 254 Registered: November 2007
Karma: 0
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Recruit |
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That sounds rather odd. Raven appears to be clueless as to why it occered.
Thanks.
The Scruffy, AngryCanadian with Vuvuzelas
-Jelly Games admin
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Re: Server Crashdump [message #478131 is a reply to message #470855] |
Sun, 23 December 2012 01:03 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Could have been a disconnect from XWIS? The server shuts down the next map when it happens, maybe cause the server can't send data to the ladder but I'm not sure.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Server Crashdump [message #478148 is a reply to message #470855] |
Sun, 23 December 2012 19:11 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Nope but I know it happens even with 4.0 on the server. When the server shuts down it's like 30 seconds into the next map and you see a admin message pop telling you the server shut down with the Commando saying "real tough guy" IIRC.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Server Crashdump [message #478389 is a reply to message #470855] |
Sat, 05 January 2013 10:46 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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BandwidthUp = 150000000
:/ Btw, our bot manually does !fds sbbo <some ridiculously large number> at the start of every map (if it doesn't do that the kbps sits at like 20 with 50 players), yet that's our server.ini setting. Either the server.ini setting is too low (even though that shouldn't cause a bandwidth budget of zero) or there is a bug that is causing it not to be loaded.
EDIT: THIS:
Quote: | Sat 12:00:31 (&Tiresias) !fds set_bw_budget_out 9999999999
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If the bot DOESN'T do this, it lags TREMENDOUSLY until you do.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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[Updated on: Sat, 05 January 2013 11:01] Report message to a moderator
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Re: Server Crashdump [message #478395 is a reply to message #470855] |
Sat, 05 January 2013 14:01 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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Those values are too high, which makes the strtol function that is used to parse them return 0. I think the maximum possible value 2147483647.
I don't see why the KBPS would be 20 for 50 players with a reasonable SBBO value, that's the real issue... Do you have any stats for this that I can look at to see what's going on? The ridiculous value possible helps because the bandwidth limit is disabled altogether due to divisions by zero or something.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Sat, 05 January 2013 14:02] Report message to a moderator
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