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Re: Guide to new lighting features in 4.0RC1 [message #477529 is a reply to message #477517] Thu, 29 November 2012 23:25 Go to previous messageGo to previous message
saberhawk
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Registered: January 2006
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General (1 Star)
generalcamo wrote on Thu, 29 November 2012 12:41

I can no longer get very bright transparent meshes with this on, by just using Add and a texture.


The way you are supposed to set up emissive materials (aka bright glowy things not affected by lighting) is by setting the Emissive color to white and the Diffuse/Specular colors to black and not relying on a bug in precomputed lighting.
 
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