Animated projectile [message #477203] |
Mon, 19 November 2012 12:44 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
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Is it possible to do?
Moding can be real Fun...
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Re: Animated projectile [message #477215 is a reply to message #477209] |
Tue, 20 November 2012 12:59 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
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Colonel |
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I made a animated w3d but you can't setup the animation in LE for a ammo, nor can you attach any scripts to a ammo preset.
Which is why I don't know how to do it.
Moding can be real Fun...
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Re: Animated projectile [message #477230 is a reply to message #477203] |
Wed, 21 November 2012 21:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Generalcamo
Messages: 522 Registered: October 2010
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I think it might relate to adding in a proxy into the bullet, at least I remember doing that for rockets.
You can't actually animate the projectile itself, but you CAN set a trail behind it.
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Re: Animated projectile [message #477477 is a reply to message #477230] |
Wed, 28 November 2012 11:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
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General (3 Stars) |
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You might be able to fake an animation with LOD (assuming your projectile is supposed to animate while flying). That is the most creative solution I'll come up with; however, LODs only kick in if a certain poly threshold has been exceeded.
Otherwise you could do things like an animated texture to try and pull it off.
Visit Jerad's deer sweat shop
[Updated on: Wed, 28 November 2012 11:52] Report message to a moderator
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Re: Animated projectile [message #477626 is a reply to message #477203] |
Sun, 02 December 2012 08:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Reaver11
Messages: 888 Registered: April 2007
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Colonel |
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Would it be possible to use a callbox to call in an animated missile/tile model and use an invisible box as the actual projectile?
What kind of projectile are you trying to make? Perhaps your idea could work with scrolling textures and emitters?
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Re: Animated projectile [message #477863 is a reply to message #477626] |
Sat, 08 December 2012 06:59 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
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Reaver11 wrote on Sun, 02 December 2012 16:31 | Would it be possible to use a callbox to call in an animated missile/tile model and use an invisible box as the actual projectile?
What kind of projectile are you trying to make? Perhaps your idea could work with scrolling textures and emitters?
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No, it's not that simple. I want a animated model, it can't be done by textures/emitters.
Moding can be real Fun...
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Re: Animated projectile [message #477946 is a reply to message #477203] |
Mon, 10 December 2012 19:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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As someone who knows exactly how the bullet logic works (and has a reverse-engineered copy of all the relevant code sitting in front of me) I can confirm that no, there is no way at all to make a projectile actually animate in the way you seem to want...
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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