Ok I got some! nm! [message #47333] |
Sun, 14 September 2003 16:13 |
[REHT]Spirit
Messages: 277 Registered: April 2003
Karma: 0
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Yea it's me again requesting yet something else!
I'm working on Survival, new version will be coming out somewhat soon (depends on how long it takes to get the new terminals working and stuff), just going into beta!
Anyhow, my mapping skills are pretty pathitic. So, I wanted to know, is anyone here interasted in submitting a map or 2? I just need the terrain and it doesn't need to be insanly big.
If you're wondering what's going on, here's some info:
A new bot is being created (don't question the name ) called NHB. It's a script designed to command up to 15 bots and divide them up properly to attack a base, it will also update orders over time.
Example: Say they're invading a small base. 2 bots will go for the helipad, 3 will goto the Vpad, the other 10 will split up and head up the ramps and enter both entrance ways to the spawn area. Once 15 bots have been killed, both spawn room attackers swarm on one specific target, and when 30 are killed both spawn room attackers and helipad attackers swarm on the target.
Anyone want to make a terrain or 2 for this?
[Updated on: Wed, 17 September 2003 08:07] Report message to a moderator
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Ok I got some! nm! [message #47355] |
Sun, 14 September 2003 18:07 |
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dilbert48
Messages: 25 Registered: July 2003 Location: Ottawa, Canada
Karma: 0
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I would like to help you, but my map making skills are probably just as pathetic as yours. I probably could make a semi-decent map but nothing extraordinary.
All I want is to be feared; is that too much to ask?
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Ok I got some! nm! [message #47445] |
Mon, 15 September 2003 08:51 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Sounds great - let me know if this script gets in the dll because I need a script written before I get bored and give up on the idea.
Sorry I can't help you much with the terrain as my skills are probably the same as yours - the reason I used heightfield for testing scripts. I can make the basic layout such as buildings and cutting around objects, boolean and stuff but the modelling of decent terrain is beyond me. The bunkers that appear on titan's map are about as far as my moddeling skills go.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Ok I got some! nm! [message #47719] |
Tue, 16 September 2003 19:56 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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My old map c&c_AD_gateshead might work for you, if you want, I could fix it up, and send it off to you, email me if you want to talk starcitsura_2003@hotmail.com
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Ok I got some! nm! [message #47954] |
Thu, 18 September 2003 09:31 |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
Karma: 0
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Colonel |
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[REHT | Spirit]About a week or so. I'm not saying anything definate because usually it ends up like this:
"Ok I should have it tomorrow!"
"#(%&*#% SCRIPT WONT WORK! It's coded EXACTLY the way it's supposed to be!! Why doesn't it work???"
5 days later
"Ok........finally fix it........to make up for that I'll add something extra and simple to make people happier"
"#%*#(% WONT WORK!!!!!!"
rinse and repeat.......
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Heh sounds just like when i was going to release my mod, so much shit went wrong that i just scrapped it.
Alex "Griever92" Bracken
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