Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » C&C_Hon_DM (Not the regular DM map :))
C&C_Hon_DM [message #475692] Mon, 08 October 2012 04:35 Go to previous message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma:
General (2 Stars)

Hon_DM
Hon_DM is a deathmatch type of map with a little twist to it.
You will spawn as a random character on this map, with a higher
chance of becoming the lower class characters than the high
class $1000 characters.
The map is based around a Single Player Hand of Nod building
with a huge interior with elevators and everything.

Domination
The purpose of this map is not to braindead-kill-and-shoot like
most Deathmatch maps. On this map there are 9 "Control Points".
When your team repairs a Control Point your team gets 1 Capture
Point per second per Control Point. When the target of 5000
Capture Points has been reached your team will win.

Requirements
Since i just made this map and wrote scripts for it you need the
upcoming Scripts 4.0 RC1 when it is released to play/host this map.

Create your own Domination map
There are only 5 scripts required on your map for domination to work.
z_hon_randomchar :
Changes players characters when they spawn to a random character
z_hon_dom_control :
Sets the required amount of Capture Points.
z_hon_dom_pointgen :
This script makes sure that captured points generate points for the teams
z_hon_dom_node :
Sets the name of the control point and makes it behave like one.
JFW_Change_Spawn_Character :
This is needed to change the spawncharacter of players.

How is it set up?
1) First you create two temped presets for the GDI and NOD Minigunners and you
must call them "GDI_Spawn" and "NOD_Spawn". Then on the scripts tab
you put the script "z_hon_randomchar" and that's it.

2) Create a Daves_Arrow on your map and attach the script
"JFW_Change_Spawn_Character" on it twice, one set with Player_Type 0 &
NOD_Spawn as Character. And one set with Player_Type 1 and Character set
to GDI_Spawn.

3) Create another Daves_Arrow and put the script "z_hon_dom_control" on it
with Points_Max set to the number of Capture Points required to win the game.

4) Create a new strings category using tdbedit.exe into strings.tdb
You can find this file in your leveledit mod folder in ALWAYS\TranslationDB

5) In Leveledit goto Strings->Edit Table and scroll to the right and select
the category you added in step 4. There double click on an empty line to add
a new string translation. Here you can now give your first Control Point
its name. Code ID: IDS_DOM_North with String: North Control Point

6) Now temp the preset under Object->Simple->Simple_DSAPO_Versions->Simple_MiniConsole
and name it Dom_North_Point and set its translated preset name to your IDS_DOM_North
Set the Physics Models to dom_node.w3d(big version) or dom_node_s.w3d(small version).
Its Health should be 2 and MaxHealth like 300 and CNCMCTSkin as its skintype.

7) "Make" the control point on your map and position it. Now save your
level "AS" C&C_Mymap.lvl and create a mix file using XCC mixer.
Also include a strings.tdb which you RENAME TO strings_map.tdb.
Then you *should* be able to capture the CP and gain points.

The scripts will automatically spam the players a bit every minute or so with
what the current score it at.


Thanks
Thanks goes out to Mauler from the TCW Dev Team for the Domination
Control Points and their textures.
Also thanks goes out to Aircraftkiller for releasing the Single Player
Hand of Nod which is featured on this map. The grass texture was
also created by Aircraftkiller, i believe i ripped it from his
Golf_Course map or something, can't remember lol.

Screenshot


Download Map
http://www.multiplayerforums.com/index.php?/files/file/2-cc-hon-dm1/

http://www.ultraaow.com UltraAOW.com NewMaps 4.0 server has this in rotation currently. Have fun!

Greetz zunnie


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Tue, 23 October 2012 07:09]

Report message to a moderator

 
Read Message
Read Message
Previous Topic: [Map] C&C_Madness.mix
Next Topic: [HUD] Rotating Weaponlist
Goto Forum:
  


Current Time: Fri Dec 27 00:00:29 MST 2024

Total time taken to generate the page: 0.00745 seconds