ref hop [message #475226] |
Wed, 26 September 2012 08:42 |
Major-Payne
Messages: 561 Registered: March 2012 Location: Im actually MUDKIPS
Karma: 0
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reinstate ref hop on canyon please
It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.
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Re: ref hop [message #475282 is a reply to message #475250] |
Thu, 27 September 2012 08:18 |
Sean
Messages: 822 Registered: February 2009
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liquidv2 wrote on Wed, 26 September 2012 21:44 | you mean hopping over that wall and falling down the mountain to land behind the ref? why would you want that allowed lol
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Because it isn't really different to ref-hopping on field imo, it still requires teamwork. Its still officially classed as "2-man ref hop". Okay it looks like a bug, falling down a mountain and all, but meh its still a valid tactic.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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Re: ref hop [message #475284 is a reply to message #475282] |
Thu, 27 September 2012 08:20 |
ehhh
Messages: 2098 Registered: December 2010 Location: UK
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General (2 Stars) |
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a lot different, lol
Not like you can easily mine the wall and hear the agt shooting like you can on field
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Re: ref hop [message #475288 is a reply to message #475226] |
Thu, 27 September 2012 08:30 |
Major-Payne
Messages: 561 Registered: March 2012 Location: Im actually MUDKIPS
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Colonel |
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It's originally a bug, yes
A bug that has become an essential part of Renegade gameplay on Canyon. Nod can hammer the inside of the GDI base from the comfort of the field, out of the range of tunnel snipers, while GDI can only hit the tip of the strip from a position that is very open to fire, from the nod base, the vehicle tunnel and the infantry tunnels.
The price nod pays for this is the ref hop. Don't take it away. Reinstate ref hop.
It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.
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Re: ref hop [message #475289 is a reply to message #475226] |
Thu, 27 September 2012 08:49 |
iRANian
Messages: 4308 Registered: April 2011
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General (4 Stars) |
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apparently so essential that you're the only one who noticed it for around 9 months or so.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: ref hop [message #475292 is a reply to message #475289] |
Thu, 27 September 2012 09:54 |
ehhh
Messages: 2098 Registered: December 2010 Location: UK
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General (2 Stars) |
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yeah gdi can also loop the whole nod base with meds and nod cant
omggogmggogmg
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Re: ref hop [message #475297 is a reply to message #475288] |
Thu, 27 September 2012 11:20 |
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liquidv2
Messages: 3407 Registered: February 2007
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General (3 Stars) |
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Major-Payne wrote on Thu, 27 September 2012 10:30 | It's originally a bug, yes
A bug that has become an essential part of Renegade gameplay on Canyon. Nod can hammer the inside of the GDI base from the comfort of the field, out of the range of tunnel snipers, while GDI can only hit the tip of the strip from a position that is very open to fire, from the nod base, the vehicle tunnel and the infantry tunnels.
The price nod pays for this is the ref hop. Don't take it away. Reinstate ref hop.
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your entire post translates to "GDI should be allowed to fall out of a mountain to get into the back of Nod base because there's a hole that Nod can shoot through."
like tristt said, the Nod base has four different ways into it - the GDI base has two
if you want GDI to be able to hop over that wall, that makes 5 ways into the Nod base
your logic is mind boggling
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