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Re: Guide to new lighting features in 4.0RC1 [message #473928 is a reply to message #473749] Mon, 03 September 2012 19:31 Go to previous messageGo to previous message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma:
Commander
After more testing of the tools, here are some issues i had run into while making a test map

- You need to export your map (terrain) and any exterior models that have alternate materials into 2 w3d files, one containing the "dead" materials and one containing the "normal" materials.. and use altmat.exe to output one w3d that contains the alternate materials and map terrain

- You cannot proxy alt material w3d's, causes things to go wacky, hence why you need to export map and buildings (exteriors) together..

my opinion on the process, it is rather extensive work just for the buildings to function properly.. but worth it.

Here is my test map video

You can try for yourself too! added a rar file containing the map. To test just host a lan and turn off base destruction to win

[Updated on: Mon, 03 September 2012 20:47]

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