TT people [message #473924] |
Mon, 03 September 2012 16:29 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
Karma: 0
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Colonel |
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please fix the part where you're able to zoom in with your c4 or pistol, while switching from sniper
pretty annoying
thx
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Re: TT people [message #473947 is a reply to message #473924] |
Tue, 04 September 2012 07:16 |
Major-Payne
Messages: 561 Registered: March 2012 Location: Im actually MUDKIPS
Karma: 0
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Colonel |
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fix smoke
It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.
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Re: TT people [message #473970 is a reply to message #473941] |
Tue, 04 September 2012 22:33 |
Catalyst
Messages: 139 Registered: March 2009
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Recruit |
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iRANian wrote on Tue, 04 September 2012 04:31 |
Jamie or NuneGa wrote on Tue, 04 September 2012 04:29 | fuck that fix door mines
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Re: TT people [message #473981 is a reply to message #473956] |
Wed, 05 September 2012 07:21 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 2
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General (2 Stars) |
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liquidv2 wrote on Tue, 04 September 2012 19:56 | lower explosion flare if at all possible
or have bloom disabled by default; it's harsh
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yes definitely...good suggestion
I would like the Mammoth rocket backblasts to be lowered. I see a massive puff of white smoke that takes up the centre of the screen and lowers visibility everytime I fire rockets.
edit: also that door mine glitch is ridiculous! One can just blow up mines in a doorway by wall-walking the sides outside the door...what a bullshit amateur glitch lol...should be removed from any game. Please fix so it is no longer possible!
[Updated on: Wed, 05 September 2012 07:23] Report message to a moderator
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Re: TT people [message #473983 is a reply to message #473924] |
Wed, 05 September 2012 08:39 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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If you lower the proxy c4 detonation range server-side this and placing mines above doors don't work anymore.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: TT people [message #473989 is a reply to message #473986] |
Wed, 05 September 2012 12:00 |
Major-Payne
Messages: 561 Registered: March 2012 Location: Im actually MUDKIPS
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Colonel |
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liquidv2 wrote on Wed, 05 September 2012 10:45 | i don't see why a bomb blowing up a foot above someone's head should not damage or kill them
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hahahahahahahahahahahaha
It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.
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Re: TT people [message #473993 is a reply to message #473924] |
Wed, 05 September 2012 13:11 |
BAGUETTE
Messages: 620 Registered: June 2010
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Colonel |
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Yea but if this was slightly more realistic, mines would only go off if something was above them, I doubt people build upsidedown mines
Quote: | Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as
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Crush gives away med tanks like he gives away handjobs, everyday and as much as possible
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Re: TT people [message #474008 is a reply to message #473989] |
Thu, 06 September 2012 01:24 |
Speedy059
Messages: 367 Registered: August 2003
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Commander |
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VuLTiMa wrote on Wed, 05 September 2012 16:11 | Yea but if this was slightly more realistic, mines would only go off if something was above them, I doubt people build upsidedown mines
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I may be wrong, but the word "proximity" means 'near' or some kind of small perimeter around. So it only makes sense that the Proximity Mines in Renegade blow up when you get 'near' them, regardless if they are above/below/sideways of you.
Oldest Renegade Repository (10yrs worth of maps!)
http://renegade.dmehosting.com/
[Updated on: Thu, 06 September 2012 01:25] Report message to a moderator
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Re: TT people [message #474019 is a reply to message #473924] |
Thu, 06 September 2012 08:32 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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Colonel |
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really bringing up logic in Ren, mines that can always distinguish between nod and gdi.
TT tried to justify a lot of changes in Ren by saying it isn't intended to be that way.
I doubt WW ever intended mines to be half in the wall above people so that they cannot be disarmed.
Jamie is a guys name in Europe...
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Re: TT people [message #474031 is a reply to message #473924] |
Thu, 06 September 2012 12:40 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
Karma: 0
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Colonel |
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pretty sure u can make em go off by jumping infront of the door, therefor the explosion goes through the wall, dealing 1/3 of the normal damage, so it would require about 15 mines to kill you
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Re: TT people [message #474034 is a reply to message #473924] |
Thu, 06 September 2012 12:55 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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When i tried that the mines where placed just above the door and I took full damage, not sure if it's always the case. :/
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: TT people [message #474045 is a reply to message #473924] |
Thu, 06 September 2012 23:51 |
Major-Payne
Messages: 561 Registered: March 2012 Location: Im actually MUDKIPS
Karma: 0
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Colonel |
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the wonderful thing about ren is the engine and the unique way the game works
you could say it's very linear and predictable, with set values, but ren does things in it's unique and unrealistic way
what makes ren fun is the way the game works, which is why people have stuck with it for a DECADE. They didn't play it for so long because it's "realistic" and it doesn't matter if WW intended it to be or not.
The game would not have survived this long if it wasn't like it is. If there is a truly gay bug that destroys gameplay that should be fixed, but the way mines work is inherent to the way renegade works, and mining above doors can be countered just as easily as shitman said.
It's all part of the big illusion that we perpetuate on ourselves and in turn is perpetuated upon us. When we believe, we engage the illusion. When we stop believing we shatter the illusion and shatter ourselves in the process. Because we are, part of it.
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Re: TT people [message #474048 is a reply to message #474046] |
Fri, 07 September 2012 02:19 |
ehhh
Messages: 2098 Registered: December 2010 Location: UK
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General (2 Stars) |
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^
When done properly, albeit only 2% of people in ren, know how to do it properly though
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Re: TT people [message #474051 is a reply to message #473924] |
Fri, 07 September 2012 04:06 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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It's the same with normal mine above doors, I notice all the time mines being placed way above the door so they don't get triggered unless your jumping around the door.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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